Yeah we’ve been talking about this many times in other threads actually, even before amiyu’s videos came out.
Amyiyu of course knows what he’s doing.
It’s really that simple IMO…
- sMK and cMP almost have the same range and now in AE the same startup (5 frames)
- cMP has way better “priority” since in ssf4 they nerfed sMK’s hitbox to shit
- cMP does more damage
- cMP recovers faster
- cMP has more active frames
No true reason to do sMK>hands anymore when trying to poke,
even if saying that kinda makes me shed a tear ;_;
BUT i think it will still be fundamental to be able to do it since any big-damage FADC combo will probably pass through HP xx MK xx Hands xx FADC when you have the opportunity
FADC combos in general should be more useful since the HP-MK target combo provides more damage, stun and meter building… a long FADC punishing combo in AE using HP-MK twice, does more damage than now and builds almost an EX bar back
so, maybe sMK>hands its not really dead, every good gen player will need to do that on some occasions in order to maximize damage out of the target combo… but we’ll see how this works out