OK, let me give break-down of why I think that SSF4-Guile was insanely OP.
First off, his Sonic-Boom game was extremely difficult to penetrate. In SSF4, they reduced the charge time needed for Guile to charge up a sonic-boom. Matter of fact, Guile’s charge time for Sonic-Boom was shortened to a point where he could actually keep with with Sagat in a fireball war. He could now fire off sonic-booms at the same rate as Sagat, but he actually recovers instantly from it. Sagat’s tigershots at least took time to recover while SSF4-Guile recovered almost instantly on his sonic-boom. Now if you go into the lab, you’ll see that SSF4-Guile could release a sonic-boom while certain characters are half-way through their jump arch and still pull off a block in time. On top of that Guile has the backhand as an anti-projectile, which has good range and does good damage.
Not only that, but his Sonic-Hurricane, U2, was one of the most OP ultra in SSF4. It did 420 damage, which was unusually large considering that it was a projectile. The Sonic Hurricane comes out almost instantly, and the worst part about it was that it was also easy to use it as an anti-air. If you jump towards Guile and end up eating the Sonic-hurricane, then you’ll receive the full 420 damage even if you landed at the very edge of the Sonic-Hurricane wave. This means that you can jump towards and land in a position that is around 30-40% across the screen from Guile and still eat the full sonic- hurricane if your character doesn’t touch the ground in time.
Now there have been people who asserted that “only novice players are prone to jumping into SSF4-Guile’s Sonic Hurricane.” But these videos prove that such an assertion is not accurate Sonic-Hurricanes in SSF4 as many top-pros have also lost rounds because they jumped right into SSF4-Guile’s U2.
Momochi: http://www.youtube.com/watch?v=Evwz8PAO … re=related
Hisyou (A well known Rufus) player: http://www.youtube.com/watch?v=ku1akXEXr_A
Matter of fact, SSF4-Guile’s U2 could even do full damage on Fei Long’s Chickenwing:
Now something that many people overlook is the fact that SSF4-Guile also had a really good footsie game as well. Not as good as Chun-Li’s footsies, but almost just as good. Many people didn’t realize that Guile had a good footsie game in SSF4 because most of the time Guile was walking backwards to charge up his sonic-boom.
Also, his standing uppercut was one of the best anti-air normals in the game. Just take a quick look a random SSF4-Guile videos online and anyone should be able to see how effective Guile’s standing uppercut was as an anti-air.
And yes I still stand by my words that SSF4-Guile was worse than Vanilla-Sagat. Let’s revisit Vanilla-Sagat in SF4. The worst character to use against Vanilla-Sagat was probably Vanilla-Zangief. Zangief had an extremely hard time getting around Sagat’s projectile game.
But guess what? SSF4-Guile could play the same cheap projectile zoning game as Sagat could against Zangief, but the difference was that SSF4-Guile could do the same thing against a much more characters than Vanilla-Sagat could. Guile’s charge time on the Sonic-boom was shortened in SSF4 which gave him the ability to shoot fireballs as the same rate as Vanilla Sagat, but Sagat’s tigershots took time to recover while Guile recovers instantly on his SonicBooms and Guile had the backhand move to use as an anti-projectile which Sagat did not have. Guile also builds meter quite fast in SSF4 as well.
One more thing to add is that Vanilla-Zangief’s jump speed is slow, but Vanilla-Sagat was never able to do something so bold as to release a tiger-shot while Zangief was halfway through his jump-arch and still get off a block in time. SSF4-Guile could release a sonicboom while the other person’s half-way through the jump arch and still pull off a block when playing against quite a few characters.
People who say that SSF4-Guile is a good example of what “good balance” is should really take a second look at this footage right here:
One thing that should be striking is that even the commentators themselves realized that Guile had an unbalanced advantage in terms of his meterbuilding abilities with his Sonic-Boom. Not only that, but this footage showed that Guile also had pretty good footsies as well.
Daigo was around 70% across the screen when he ate the ~420 damage even anti-fireball U2 from Guile. Now if Guile can use his U2 as an anti-projectile against other characters. Then wouldn’t it be fair that Guile should be vulnerable to the same thing himself? I think so, but in SSF4, he was immune to anti-fire ultras and supers. Daigo tried to use his super as an anti-fireball when Guile was only around 40% across the screen and Guile was still able to pull off a block in him.
Not only did Guile’s U2 come out faster than Ryu’s U1 and Sagat’s U2, but Guile was immune to anti-fireball Ultras and Supers himself. Matter of fact, SSF4-Guile’s U2 comes out almost instantly and it instantly travels ~70% across the screen. Ryu and Sagat’s Ultra projectiles do travel farther across the screen than Guile’s U2, but the thing was that both Ryu and Sagat’s Ultra projectiles took time to travel across the screen. Neither Ryu or Sagat’s ultra projectile could just come out and INSTANTLY EXTEND 70% ACROSS SCREEN like Guile’s U2 did in SSF4. It was it good thing that they made the start-up time of the Guile-U2 slower.
And also, Daigo against Mago’s Fei Long while using Guile during the Canada Cup:
By the way, it’s really not that hard to use Guile air-throw against Fei’s Ex-ChickenWing. Fei Long does that weird finger gesture before actually lauching the Chicken-Wing. And when you see him do that weird finger-gesture, just immediately jump up in the air and push the jab+short and this should be able to grab Fei’s ex-Chickenwing out of the air most of the times.
With that being said, I really can’t understand how people are saying the SSF4-Guile was an example of what “good balanced” should be. I also can’t understand people who claim that AE-Yun is worse than Vanilla-Sagat or SSF4-Guile. Winning with Yun actually takes much more harder work than winning with Vanilla-Sagat or SSF4-Guile. If anyone still wants more reference to SSF4-Guile being OP, just go to youtube and search ACE EI RI N’s Guile. Now, I’ve seen ACE EI RI N’s Guile play and he does make quite a bit of errors and bad guesses, but he still manages to win because he’s using Guile. If the same amount of errors and bad guesses were made while play Yun, then he would have lost very fast because Yun had low health.