So, the tournament season is over and I was watching some archived vids of older tourneys when I started pondering…Also, that post by one of the Evo founders (Inkblot, I believe) about ‘e-sports’ and competitive gaming sparked action within me, too.
We all have probably thought of this age old question at one point in our lives (I guess…in addition to like, your career goals and family and shit, rofl): “How would the SF tourney/competitive scene change if there were more ‘pros’?”.
That lead to another thought:
“Who would be the most consistent winner in that alternate world? Or would there be a higher level of parity where a good number of people are equally as likely to win a major event?”
And that lead to another thought and another thought. Really, that one question can stem a plethora of other questions so I thought the opportunity was too good to pass up.
So, for a while now, I was trying to devise a way to get to this ideal (at least as how I perceive it) ‘alternate’ SF competitive landscape. And here are some of my thoughts, where I’ve even gone as far as build a ‘base’ if you will to implement this idea. I just wanted to see SRK’s thoughts on it and do some market research, if you will.
My first challenge was as follows: In order for the SF competitive scene to be on the next level, our most talented players need to be able to focus their energies on playing the game. Currently, since the tourney scene is still an ‘amateur’ activity, a lot of our players can’t focus their sole energies on developing their game (they have to, you know, pay rent and eat and get the occasional hooker and shit…). But we’ve already seen some ‘pros’ develop and we can’t deny that the level of play hasn’t gotten better by these pros (at least, there was no deterioration). So, basically, they need to earn a decent wage for playing, in order for them to focus their energies and time and creativity on SF. I’ve always thought that we have some geniuses amongst our ranks - while juggling other responsibilities, these players always seem to innovate, entertain, and straight up beast when they need to.
The second challenge: To make a ‘fair’ tournament system where we can let the players play a decent amount of matches to decide who is the ‘best’. This also let’s us market the idea of somebody being the legitimate ‘top’ for that season, and presumably gain more viewership.
Third challenge: To execute the tournament at low cost, and get all the players together.
My idea is simple: To address the first challenge, we charge viewers to watch a match live. I know all of you are now cringing because I’m proposing we turn a ‘free’ thing into a paid thing, but hear me out. We don’t charge much. In fact, we charge 10 cents or so per viewer. And we do revenue sharing for any funds raised for this for the players playing.
The second challenge can be addressed by making it into a league (NFL style). For example, we start off with ten players in the league, and each player plays the other player in the league once in a FT 5 (this becomes a total of 90 matches). We assign point values for wins and ties, and who ever ends up with the most points is the season winner.
The third challenge is tough, a physical venue would be too costly and would take away from what a player can earn. Therefore, we adopt the ONLINE Godsgarden idea of doing an online league. The league would most likely need to start off in Tokyo, where the internet is good enough to hold a legit tournament (if the players can make enough, top U.S players can spend the league season in Tokyo to participate). Our quality of streams have gotten so good, that we can make a very entertaining product with commentators already on stream, complete with league statistics and shit.
It all comes together like this: There’d have to be 90 games to finish the league. Plus playoffs, let’s call it an even 100. That would mean that if one viewer watches all games, it would cost them 10 USD for the season.That’s only 10 bucks per person.
Let’s say we have a match: Justin vs. Daigo. Let’s say we an draw in 10k views, that means that the revenue generated is 1k USD. They each can get a share (winner gets slightly more), so they earn about 450 USD per match (I’m ballparking whatever funds need to be taken out for expenses to run the league)…that’s at least something where they can earn so that they’re not broke. This post has become long, so I’ll post my other ideas a bit later.
What do you guys think? Do you see any pitfalls? Any areas of conflict?