I’ve never been to a fighting game tournament, so my question really stems from curiosity tainted with a little ignorance.
The object of tournaments are to gain victory over the rest of the participants. This often involves, not just a player’s skill, but a player’s choice of characters. My dilema is this: why is it that in certain games characters are banned, while in others it is considered suicide to choose anything less than proven “top-tier” characters?
I’m not trying to rock the boat by any means. I am in NO WAY, SHAPE, OR FORM a tourney-worthy competitor. But when I watch tournament clips of, say, MvC 2 matches, it appears to me that Magneto, Sentinel, Storm, Captain Commando, Psylocke, & Cable have glaring advantages over the rest of the other 50 characters. Why are they (and whoever else I missed) not banned? (Sure, I see other characters get used, but from what I’ve seen, they’re used in exhibition matches. Most winning teams consist of at least 2 of the aforementioned characters)
On the other side of the coin, you have CvS 2. I haven’t seen many matches, but off the top of my head, I seem to recall that God Rugal and Shin Akuma are banned from tournament play. I assume that they (as well as any other character I may have failed to mention) might have glaring advantages over the rest of the 40 or so characters. But if a player has the skill level to compete against those aforementioned characters, why should those ‘boss’ characters be banned?
I don’t know what other games the preceding examples may fall into, but for a while, I wondered about this double-standard (for lack of a better phrase) for certain characters/tactics in certain games.
Someone please explain…