haha, fighter maker 1 had lighting effects on limbs? FM2 doesn’t have that crap.
the system is kinda wack, but i like to mess with alot of the animations to reinvent the engine… changing tech rolls to different ways of getting up, chaing blocking animations to dodge animations, branch different animations on a single move, so if it whiffs it follows through, but if its blocked the animation will stumble you. theres some worth while stuff to mess around with, but the system itself kinda dumbs down what you really can do.
couldn’t tell you how many times i accidentally made a character with an infinite… not that it matters so much, but it kinda makes you think about infinites and how they get overlooked when developing a fighting game.