Is there a sense of mannerism in gaming?

I’ll watch a match of Tekken, MVC3, etc, and I see someone executing a combo on their opponent, nearly killing them, and just stop, that’s usually in MVC3, which I find stupid because that person could have left the opponent’s team to two. However, this mainly happens in Tekken, when the opponent has a bit of health left, and the other person waits until they get back up to land the final blow. Couldn’t they just kick them while they’re down and get the fight over it? That’s what I do. Do you kick your opponents when they’re down, or is that wrong to do?

If you can, boot the daylights out of your opponent when they’re on the ground. No mannerisms.

But, games like Tekken have a plethora of wakeup options; in Street Fighter you have reversals. Often safer to let them get up, then land one last safe hit.

I don’t know about letting them get up before they finish, but if I see my opponent having obvious trouble or going AFK, I’m one of the few people who won’t try for a perfect if he’s gone (this is talking about online, of course).

They don’t want to activate Rage or they don’t want to risk something.

There is no such thing as in-game* manners in competitive play and that’s a big part of what makes it so much fun! Take no prisoners, no holds barred. If you see anyone deliberately “pulling their punches,” there was a tactical reason behind the decision.

  • (For what it’s worth, in games that allow you to continue attacking your opponent’s defeated character after a round ends, some places in the world consider this rude or disrespectful to do. Most North American players can barely even begin to understand why this matters at all.)

In MVC3, either they involuntarily dropped their combo (executional error, complete mistake) or they’re mayyybe trying to goad their opponent to use XF “early” (possibly with a different character), or (best reason) they’re playing against a 5-meter Phoenix and they’ve decided they’re just going to run away and let the clock do the work for them. If they simply left a super off the end of their combo, they’re saving their meter for something else; maybe they themselves have Phoenix on their team. Concerning the issue of hitting a downed opponent, OTG’s are a critical element of combo-building in this game. Also, your opponent has the option of rolling when he’s getting up off the ground.

With Tekken, are you positive that the combo could have been continued after, and enough to kill them? Some juggles in that game can looook like they have room to add an extra hit at the end but if you try it yourself you’ll find there’s nothing more to be done. In the Tekken 6 games, if your combo will trigger your opponent’s rage mode but not actually finish them off, many players will choose (especially if they have a significant life lead) to “play it safe” and stop early. All they need to seal the win is one random poke, and their opponent will have a lot more trouble making a comeback without rage activated. Concerning the issue of not hitting a downed opponent, Tekken has a wakeup system that offers multiple layers of decision-making.

Other reasons for stopping a combo early are to go for a reset (immediate mixup into a new combo), or to leave your opponent at a specific position (one that is particularly disadvantageous for them or sets them up for some kind of trick you have up your sleeve). These choices are of heightened importance/value in games that have high damage scaling, where doing longer combos bring you notably diminished returns.

Attacking an opponent as he rises is known as doing a “meaty” attack. Mixups you run on your opponent has he rises are known as “okizeme” (oki for short) or “wakeup games.” In many fighting games, these are basic components of keeping your offensive momentum going after a knockdown.

Hopefully this helps explain some of what you’ve been seeing. No proofreading let’s go heck yeah

pretty sure its all in your head bro, nobody ever goes easy on anyone in tournaments. simply never happens

most likely this

I’ll never understand this mentality. It’s not a real fight. It’s a goddamn videogame! You aren’t actually kicking someone who is down, you’re moving your kicky kick box to his damage taking box so you win the game.

That said, sure you can have manners or tact in fighting games. If I’m playing my friend of 15 years who thinks Ken is too good in 3S or doesn’t like dying to chip then I would probably avoid doing these things. It’s only about playing to win if you intend to win.

Probably the only major game with any sort of mannerisms is Starcraft where “manner” its self is a pretty common word.

In MvC, sometimes I intentionally don’t dish out the last hit or dhc to kill because once they recover most likely they will raw tag and then I can punish the tag and kill a 2nd character while the 1st one is already weak and easy to take out.

Of course, I know it’s not an actual fight and fully aware that it’s a video game -____-

Then why would you even ask if it was wrong to do???

I asked because I thought about it watching a match between Justin Wong and Noel Brown, and JW got a yellow card for underplaying his opponent, but pretty much you just said the same thing I said. I just wanted to know if it was disrespect to attack your opponent while they’re on the ground, as in not letting them get up.

Personally I thought the yellow card thing is bullshit, I understand JW was not taking the much seriously…but I don’t see why anybody should stop him. JW can take care of himself, and he is responsible for his own actions.