SSF4AE is my first fighting game and I’ve been playing on and off for a few months now. I don’t know anybody IRL who plays so I’ve watched a lot of videos on youtube and read posts on here. I’ve managed to get together a training regimen which I hope will help me improve my game. Except this training I am also currently looking up matchup guides when I have time and playing a few games here and there.
I plan to do the moves for a set amount of time, but I sometimes adjust this if I feel I need to practice more on something (or less for that matter). I also sometimes halve the times for each excercise to make it a 30min session instead of 60. Reason I’ve started using set times is because I’ve noticed I often start doing the excercises, but I have to go in an hour or so and then I end up not getting all the practice I want on the later stuff. Anyway, here is the list of combos.
Basics - 16minutes
[1min/side] srk (against jump in)
Might drop this soon because I’m getting decently good at it, but still an ok warm up.
[2min total] cr.mp cr.hp
Very easy plink, but I use it in real games so want it to be 100%.
[3min total] cr.lk cr.lp cr.lp cr.mk
Feel I preffer this way over cr.lk cr.lp cr.mp and even though it does less damage it is just a way to get better execution in real games. Not going to bother starting cr.lp since cr.lk just feels better.
[3min total] cr.mp cr.mp cr.mk
I plink both links, starting to feel better and better.
[3min total] cr.lk cr.lp cr.lp cr.hk
Same hit confirm as earlier, but ending in a sweep.
[3min total] cr.mp cr.mp cr.hk
Same as the other hit confirm, but sweep again.
[2min/side] cr.lk cr.lp xx srk
Like farhannius pointed out; this is a good way to hit confirm into srk FADC ultra.
[1min/side] cr.mp cr.hp xx tatsu
High damage punish combo. Sometimes I start from an FA or jump in, just to practice that aswell. I do this for a lot of the combos on this list.
[2min/side] cr.mp cr.mp cr.mk xx fireball
Solid combo imo, sometimes I crouch tech the first cr.mp just for practice.
[2min/side] cr.lk cr.lp cr.lp cr.mk xx fireball
As u can tell I’m using the basic combos and just going into my specials.
fireball FADC -12minutes
[1min/side] fireball FADC
I feel fireball FADC is pretty important so I practice that here.
[2min/side] fireball FADC cr.hk
Here I follow up into a sweep.
[3min/side] cr.mk xx fireball FADC cr.hk
And here I start from a cr.mk. Removed FADC cr.mk xx tatsu because I feel it is more important to have solid execution on this than half-assed execution on both. Perhaps it would be safer to combo into cr.mk fireball after the FADC (incase I whiff in a real game), but kinda like the sweep.
super and ultra - 18minutes
[3min/side] air tatsu super (cross up and normal)
Still feel this is pretty darn important. Having trouble doing the super motion fast enough when I’m on the left of the dummy. Specially after a cross up.
[6min/side] srk FADC ultra
Really want to get this combo down, trying to invest solid time into getting it to a level where I can actually use it in a real game.
EDIT: Made slight changes Dec 15 2012.
EDIT: More slight changes Dec 16 2012.
EDIT: More changes Des 21 2012. Removed option selects because it was too difficult for me to execute, better I focus on getting plinking down and landing my BnB combos when I can. Won’t practice FA or jump ins more atm, even though I might randomly add them in here and there. Basically most of the combos I have listed an be started off a jump in or after an FA.