I recorded Ryu guard recovery actions to clp and cmp. After messing around I found that after doing with Karin slp+clp+cmk x qcb+hk it counters Ryu recovery action. Question is, Is that a frame trap? or how to actually know when you found a valid frame trap?
A frame trap is any setup that results in tricking the opponent to attack when they shouldn’t, and get counterhit.
Never do this with C.mk. Use C.mp, because it’s +2 on block. Nobody’s ever going to fall for you using a special move after C.mk, because if not canceled, it’s unsafe. If they block C.mp, you could go for a grab, in which they might hit jab. Kicks would be a good tool in this situation. You also might be able to frame trap them with jab after c.mp at some ranges.
Another notable move for Karin is her standing lk. It’s +3 on block. This means that you can use your c.lp to beat out anything 6 frames or under.
But yeah, this is a frame trap. Any time a blockstring has a place where someone can hit a button, it’s technically a frame trap. The trick is to have a move that can have multiple purposes.
Take for example my main, Necalli. Necalli’s mp is +2 on block. After I do it, I can go for a grab, or frame trap either some version of Valient Rebellion, or c.mp. c.mp is also +2 on block, so if I go for c.mp at some ranges, it gives me another potential frame trap. The other nasty thing is that Necali’s command grab has an 8 frame startup, and can hit stray normals. If I’m pushed out of range of a regular grab, I can use this to try and frame trap some normals that’d wiff me, or 6 frame normals. This makes Necalli very scary at point blank.
Thanks for the feedback, I was just trying to understand the concept. I’ll practice doing it with c.mp. Now that I know what a frame trap looks like it’ll help me a lot.