I’m not that great with twelve, but I guess I should contribute my knowledge about him since he’s so cool …cmon, that disappearing thing rocks and u know it!!!
some general strats, twelve, when used correctly makes it nearly impossible for people to parries and counter, especially when he’s in the air. You should be abusing the high airdash cancels and change ups using LP, MP, FP, and FK while gliding. This is to throw your opponent off from either hitting u out of the air, or parrying.
Once you’ve conditioned them to block when they see you coming, you can start with the low airdashs using the same combination of buttons when you are in close range. However the best move to use while low dashing is either LP, or MP, especially sine the low dash can be carried for some time even to the extent of gliding into your opponent without immediatly landing! Varying the timing of these attacks out of low air glide is important if you don’t want to be parried.
A typical strat of mine is to high air dash in with FK—> land --> c.MK —>universal overhead —> dash back —> low glide MP…
when using twelve don’t underestimate the reach of his MK or his universal overhead, also his back dash is super fast, it takes twelve a safe enough distance away from the opp that he can low airdash back in and mess with the opponent some more.
One more thing to note is that when meeting the opp in the air, the easiest and safest thing to do is EX dive, its fast and even if parried u escape safely…at least i’m pretty sure u do. If you don’t have any meter for EX, use plain old MP or if your opp is parry happy use FP AXE (the thing where he flails his arms…), and keep pressing FP until u land where u will probably land first and be able to pull out some set ups.
sorry for the long post…hope someone can add to it…
if u get a chance watch the Japanese vids…Chikkyu rocks!!