Street Fighter had never implemented an “instinct mode”, outside of supermoves for characters like Yun/Yang or Rose, and the V-Ism from the Alpha series.
So, V-Trigger looks perhaps a little too radical as a new mechanics for the series, and also a little disjointed, as characters like Nash will have a completely different use for the gauge.
My main concern about this is new characters native to Street Fighter V, if they’re built around the use of V-Trigger as an important factor for their gameplay (and we can be pretty sure it’s gonna be that way), how are they going to adapt them later if they drop the V-Trigger then?
Take Nash for example, again. His teleports are for sure powerful moves, so much they demand to expend some gauge, then could they rework them into another, not as powerful form, if the V-Trigger mechanics is gone? Are hey going to make them EX-exclusive moves, or what?
As for adapting returning characters, they’d be for sure looking forward to adapt some their stuff into V-Trigger… Urien, for example, maybe it takes half V-Gauge to create a reflecting mirror or something. And as it looks like V-Gauge is built when you RECEIVE damage, so you would have to be in low health to use Urien’s mirrors… and that pretty much would change a lot the way he would play.
I’m using him just as an example, I’m just saying the idea of the V-Gauge seems pretty intrusive when you have an already very firm and established basic mechanics and cast of characters, with solid gameplay. Are you a little nervous about V-Trigger?