Its hard to say
just because because of the difference when you talk about going from 2d to 3d and the natural mitigating circumstances when you get into each game just because of the plane of play you are talking about.
of course a 3d game okisume is going to be much more highly favored over a 2d game and considering your options based on the length of the stage.
tekkens okisume is probably the most complex out of all the 3d fighters.
based on the options where mids beat directly standing up and rolls.
you also have counter hits beating wakeup kicks and resets to relaunch based on rolling back or forward.
rolling to the side can be stuffed by jumping over to set up back grabs or side turned hits which equal full combos.
also you have to take the corner into account.
also because every 3d fighting game plays different and there are only a few that are noteworthy
there arent any outliers.
no way to properly equate a “traditional” sense of a 3d fighter.
vf excels in fuzzy guard setups as in the posts mentioned above.
Soul calibur has the best sidestep options out of any of the 3d fighters.
because of the eight way run system you have a higher multitude of moves that you can use at vary angles of step
this game also nets counter hits based on if you stepped or not including back step
i also dont think its exactly right to call the namco games more 2d in the sense of whiff punishing
that applies to every fighter period
if anything its more emphasized in 3d games to to the plain and varying stage selection you encounter.
the crush system is interesting to look at for these games too those in tekken obviously it garners the most reward because you get launched if you get crushed