Itagaki developer of DOA and NG and infamous trash talker.
He basically says SFIV is a different kind of game so he can’t compare it to 3D fighters but he basically says it’s cool. Video interview in the above link. He also says good things about SCIV says out of all the new 3D fighters it’s the only one that’s trying to do some new stuff. Whereas Tekken 6 and VF5 are more of the same. He also says DOA4 is the definitive DOA.
Dead or Alive 4? The definitive DOA? Shit, I play the game and I think that’s stupid. Hey, I’ll knock you off this bridge for an easy 50% combo. I can guess counter out of stun anytime I want. My guard can be broke but I recover fast than you. All my strings are fucking SAFE on block. What the fuck is that shit? DOA4 is the most broken game without an infinite.
lol shit talking on vf, where doa mostly copied its core engine from. rofl. thats cute. sc4 trying something different? sc is a series that has seemed to evolve the least through its sequels, not really adding anything new, mechanics wise, other than walls. atleast sc4 is finally adding a new mechanic in, whatever that meter is.
this guy does crack me up. and i cant help but think of jive turkey jone’s mockup of this dude with the oatmeal cookie. just makes me lol everytime
lmao, every single time the name “Itagaki” comes up, the first thing that comes to my head is an oatmeal cookie. This guy needs to go get a fucking life, seriously.
DOA is some of the most broken shit ever.
One thing I honestly hate about Itagaki is that he talks shit about other video games like the games he makes are THE games of the now. If I remember correctly, he said “DOA is THE premier fighting game of today” …I literally laughed out loud when I read that shit.
Not to mention, in the picture that was taken of him, the douchebag had sunglasses and a leather jacket and the background looked like a really, really hot day.
Seriously, who gives a shit what Oatmeal Cookie Face has to say? The guy thinks anything he shits out is pure gold.
Problem is those “aesthetics” effect game play more so than playing around with frames and move properties. Which DOA4 did and then some. Adding ground bounce to slam attacks. giving each and every move 3 different counter hit properties which lead to all kinds of stuns. adding a plethora of moves to characters; Some characters got up to 50+ new moves and strings; Most characters have 100-200 different moves/strings as of DOA4. A full fledged okizime was added. Lots of little nuances that most people even people here who should know better wouldn’t notice.
I really wish the damn comma key would fucking work. . .:bluu: