So, after all the countless debate, I’ve been thinking about the idea of items and tournament standards. The way I see it (as do most pro-items players), there’s a clear definition of item strength. How valuable they are before, during, and after their usage. There’s also a noticeable difference in how viable one fighting against an item is. I figured a way to solve the dispute over it all would be to come up with a ranking system (almost like a tier list, if you will) that would simplify the whole matter entirely. Something that could be agreed on. From there, a simple matter of deciding what rank of items would be allowed in, and go from there. I present you an idea of what I figured would be an applicable ranking system for tournaments (w/ Rank 5 being all-Brawl, Rank 0 being no items) as a whole, and I’d like to see some input on where an agreement would lie on this kind of list.
Maxim Tomato, Heart Container, Starman, Superspicy Curry
Assist Trophy, Pokeball, Containers, Timer, Lightning, Super Mushroom, Poison Mushroom, Fan, Franklin Badge, Soccer Ball, Bob-omb, Gooey Bomb, Smart Bomb, Deku Nut
Smash Ball, Dragoon, Ray Gun, Pitfall, Fire Flower, Cracker Launcher, Motion-Sensor Bomb, Hammer, Golden Hammer, Team Healer, Bumper, Blast Box
Sandbag, Food, Screw Attack, Warp Star, Metal Box, Bunny Hood, Beam Sword, Baseball Bat, Lip’s Stick, Star Rod, Hothead
Banana Peel, Unira, Spring, Mr. Saturn, Green Shell, Smoke Ball, Freezie, Super Scope
Personally, with this system, my personal criteria for a tournament I’d organize would probably fall on either rank 2 or 3. Some people may be fine with up to rank 4, others might be satisfied with rank 1. Think of it as a meter. Running a rank 3 items tournament would include ranks 1-3 of items. From here, I ask of you where you feel these items truly belong in their lists. I would like some input so we can set a standard.