This thread is for people to write up technology they have been working on and their results, as well as for other players to input their uses of the tech to.
Have a question about a concept? Post it here
Have a finding you want to share? Post it here.
Have an opinion on already known concepts? Post it here
Got some new technology? Post it here!
Note: Videos are under the description of the setup it is showing.
-Seismo [ hits grounded] [KD] > forward dash > Same strength seismo [details=Spoiler][media=youtube]7k8pm_LiQXI[/media][/details]
-Lp dp > HP dp [KD] > jump over >c.lk xx lp seismo
-lk/mk/hk tackle [KD] > hp/mp/lp seismo (second hit is meaty)
-Alioune trap (e.g hk tackle > hk tackle) [opponent rolls] > lp seismo (mp seismo if done from mk tackle [KD] > mk tackle?)
-lp dp > lp dp >lk [whiff] > lp seismo
-Launcher [other character] > target: mpx3 [hit] hp [whiff] > mp seismo
-Seismo/tackle > lpx3/lpx1 [whiff] >seismo (version depends on pre seismo/tackle version)- Did I get it right Joe?
-Alioune trap: Hk tackle/mk tackle/sweep > hk tackle
-Hk tackle/mp dp > forward jump hk (good safe jump)
-Lp dp > HP dp [KD] > jump over >c.lk xx lp dp/target: mpx3
-[situation where oponent will have to block medium/hp seismo] mp>charge mp[full screen punch] (invurnerable to reversals)
-Alioune trap (e.g hk tackle > hk tackle) [opponent rolls] > gigaton punch
-Hk tackle > [predict roll] > charge gigaton punch to ex
-Launcher [other character] > jab xx lp dp >empty forward jump (ambigous xup or not)
-lp dp > lk [KD] > forward jump Hk (deep same side meaty)/forward empty jump c.lk
-lk tackle [KD] > target: mk mp mp charge (If oponent rolls: wakes up into armored attack)
-target: mk mp mp [charge] has armor during the whole charge
-lk chains to close mp from almost close range
-c.lp XX target: far mp mp is a true blockstring
-Jack can kara his hp into all secial moves
-target mpx3 [kara] hp xx ex gigaton comboes
-drop attack from fly knocks oponent up higher if done at apex of flight. Hit D just about when the jet noise stops before he falls.
-flight done low to the ground (e.g after mp dp) will cancel itself sometimes when the opponent uppercuts.
-You can cancel landing frames of flight with an attack or another jump
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