Joe the Condor: by the numbers

joe-the-condor

#1

Apologies to densetsu x for stealing his idea, especially if he was gonna do one for Joe himself. More to come.

Note: All damage is increased by a factor that scales with the opponents height.
(j) - Joe’s normal jump height
(sj) - Joe’s super jump height
(a) - hit out of air

Normals:
:snka: - 920 (must blow low), ~950 (a)
:d: :snka: - 720 (must block low), ~730 (a)
Air :snka: - 740, ~780 (j), ~960 (sj)

:snkb: - 1480
:d: :snkb: - 700 (first hit), 700 (second hit)*, 1365 (both hits) , 715 (first hit)(a), ~740 (second hit)(a)
Air :snkb: - 1360, ~1400 (j), ~1700 (sj)

:snkc: - 2500, 2600 (a)
:d: :snkc: - 2000
:df: :snkc: - 2820, 3000 (a)
Air :snkc: - 2700, 3000 (j), 3500 (sj)

Throw - 1560 (first hit), 5200 (both hits)
Air Throw - Varies depending on height (~6000 minimum), ~7800 (sj), ~6400 (j)

Specials:
:l: :r: :snka:/:snkb: - 4309
:l: :r: :snkc: - ~4350 (j), ~4500 (sj)

:qcf: :p: - 2800, ~2860 (a)

:hcb: :p: - 3000, ~3100 (a)

:snka: (charge) - 1500, ~1600 (j), ~1900 (sj)
:snkb: (charge) - 2255, ~2400 (j), ~2900 (sj)
:snkc: (charge) - 3047, ~3200 (j), ~3900 (sj)

:dp: :snka: - ~3270 (j), ~3540 (full screen)
:dp: :snkb: - ~4300 (j), ~4700 (full screen)
:dp: :snkc: - ~5300 (j), ~5680 (full screen)

Air :dp: :snka: - 2950, ~3230 (j), ~4000 (sj)
Air :dp: :snkb: - 3850, ~4270 (j), ~5100 (sj)
Air :dp: :snkc: - 4699, ~5300 (j), ~6200 (sj)

Supers:
:qcf: :2p: - 3850 (first hit), 12223 (total)**
:dp: :2p: - 3850 (first hit), 15000 (second hit)
:hcb: :2p: - 3962 (first hit), ~21000 - 22800 (total)***

As a partner:
Tagging in - 800, ~870 (a)
Assist - ~4300 (a), ~4600 (full screen)

If I missed anything, let me know.

    • It is possible to only connect on the second hit.
      ** - Damage unaffected by height.
      *** - Damage is random.