So I was talking with a friend, and I am a fan of both western and JRPGs. Some of my favorites are the Baldur’s Gate series, final fantasy, Fallout (prefer 1 and 2 but 3 and 4 are fine), Suikoden, Final Fantasy Tactics, Tactics Ogre, most bioware stuff, Witcher 3 (all of the witcher games, but 3 is more of my favorite of all time) a hell of a lot more and recently got into the Persona series which I love, but one thing I always hate which I do frankly find more often in JRPGs are silent protagonists.
I understand the reasoning that might be behind them. To play a blank slate, something where there’s no personality imposed upon them that might conflict upon the player’s own personality is understandable. I do find it boring though, and especially impractical. Whenever your character has conversations, they very often boil down to people talking up a storm to you and occasionally giving a short answer. You will go through long, critically important to the story, sessions where you your character doesn’t seem to have much input except for the critical decisions which is dull.
Do people like this? I mean I loved in the Witcher that you both had a lot of control how Geralt was, but he was still a predefined character that you got in the shoes of, was not silent in the least bit but still gave you the room to interact how you wanted. That’s something how every RPG I think should work. As the closet weeb I was, after finishing Persona 4 I watched the animation that gave the main character an actual character and it was way better; honestly wish they just wouldve given him dialogue all the same and still had you made the same choices. Is what it is though.
tl;dr: quit being a scumbag and read. Are most people cool with silent protagonists or even prefer them, or dislike them like I do?