I love working with my current team of Juggernaut B/Blackheart B/Cyclops AAA. I’ve come up with all kinds of nasty stuff between them, and I want some others to test one out for me…
In the corner when Jugg is on point, I use launch/magic series/Hp/Rh/ land, cr.lk/launch. This deals great damage, but freezes Jugg afterward. Sometimes, though the timing is an absolute bitch, I can call out Cyke AAA after landing, sj cancel and begin the air combo again. If anyone has the time to spout some mechanics or do a little research, could you tell me whether there is a consistent way of chaining this? It may be size-specific, and then again it may not work against human players at all. Thanks in advance.
There is a local kid who plays Storm/Sent/Cable exclusively, but he’s got a long way to go, and the lack of real competition has been bothering me. Anyway, I trounced him with very little effort recently- While he was idly spamming assists and trying to flystomp me out, I clipped Sent and assisting Storm with an air SOB and DHC’d a full screen, 14-hit head crush, annihilating Sentinel and bringing Storm out with about 30% health. In the next game, he made pretty much the same error with Cable. Ouch.