What up Robin. It’s been a while man. Team Steriods is too good.
As for what I do, I try to bait them into the corner. For me, I find it hard to keep up a consistant offense up with Juggernaut. By that, I mean I can land a series or too to drive them back and land damage, but nothing that can’t be reversed after too long. Thats why I try to bait them, unless they are really that willing
What I do to actually bait them is actually launch a mini-offensive and start to fall back once they counter attack. This works really well with Magnetos, Storms, and any other rushdown character. That’s how I try to get the majority of the characters into the corner. Cable, Blackheart, Doom, and Sentinel tend to be the hardest to get do that. I usually end up patiently rushing them down till they reach a corner.
As for what I like to do in the corner, I love Juggernaut’s FP Throw. It sets up a ton of possibilties with the exceptions of Sentinel, Blackheart, Hulk, and Juggernaut himself, which also double along with Cable as Jugg’s hardest battles. Every other character besides the BIG 4 fall victim to Juggernaut’s Fierce Throw jugglebility.
I won’t go into too much detail as Robin has already explained Juggy’s too main options:
- Low Short, whatever you want after that
My personal favorite though:
Juggernaut’s Jumping Short
It sets up 3 things, primarily with Hulk’s beta assist
- Jumping Foward, followed by another standing FP throw
- Jumping Fierce, followed by jumping back up and doing Jugg’s aeriel FP Throw
- Jumping Fierce, then immediately after that hit Hulk’s assist button. This will juggle them long enough to either
After the launcher I tend to do this combo:
S.J. Jab, Strong, Foward, Fierce, Roundhouse
I tend to stagger the hits a bit which allows Juggy to land before the opponent which sets up the following juggle afterwards:
Normal Jumping Short then Foward(sets up another standing FP Throw)
Normal Jumping Short then Fierce(sets up an aerial FP Throw)
Well, thats it for now. Hope this can help someone out.