I agree, on certain characters that it’s hard to do on (mainly shotos) I won’t even attempt 2, unless I know I connected the sweep at max range. If I hit an EX MGB on a shoto I don’t ever try jab MGB x2…why bother when I can do jab MGB, EX upper, HP upper for 70+ damage? :tup:
Also, I don’t know if this is exactly right cause I tested it a long time ago, but im 99% sure that the difference in damage between
c.hk, jab MGB, short SBB xx SA3
c.hk, jab MGB, jab MGB, short SBB xx SA3
is EXACTLY 1 point of damage because of damage scaling. You get ONE more point of damage for the extra mgb. The stun on the juggle hit of a jab MGB is barely anything, also. To me, thats not even worth it on easy characters like the twins. You’re risking the finisher, which in the corner, is usually short SBB, which gives GREAT damage and stun for ONE extra point of damage? It’s just not worth it to me.
I should go back and test what the damage difference is without canceling into super. I would assume that makes it significant. But seriously, c.hk, jab MGB, short SBB gives you good meter as it is, you’d have to have almost ZERO meter to not have a super after that combo. Not to mention corks meter to begin with…I seem to never run out of them.