In my opinion, jump back is a major concern in this game.
You can roll out of the corner, teleport to safety and keep jumping back.
Characters like Raven can throw fireballs and Juri can divekick you on reaction.
How do you possibly counter that - even with characters with a good dash, a command dash or godlike walkspeed? I haven’t found a good counter, thats worth the risk. Air Throws don’t have enough range. A timeout will end your misery.
The stages are way too big and corner control is hard to achieve.
So maybe, there is a use for movement gems after all. But they should be triggered after 3 jump backs