I’m an Akuma main, and i’m well aware of the vortex. Personally I feel like I am at my most dangerous (well one of my most dangerous) when I am point blank at my opponent pressuring him with blockstrings which can then lead into frame traps or tick throws.
However I feel rather limited only being able to get into this range on my opponents wakeup (untech wakeup).
If I randomly attempt to jump more often than not i’m anti aired. However i’ve noticed if you can get an opponent to commit to an attack, this is the perfect time to try for an aerial attack. But I can only seem to get this to work somewhat effectively if my enemy uses a fireball.
Are there any tactics I can use to get my enemy to commit to a melee attack, which I can then avoid being hit with and counter with an aerial attack?
I’ve been watching some videos of pros playing, and noticed this happening fairly frequently. But i’m assuming there is some thought behind it and they don’t just randomly jump at their opponent, or they would get Anti Aired every single time.