Thought I’d give Jun a new thread for the new game, since the old one isn’t totally relevant anymore.
Jun is a very mobile character, with a very fast walk speed and a fast airdash. She also has very good runaway and zoning, so she’s played most effectively when you space the opponent out, give yourself room to maneuver and do jump, airdash :snkc: to get in. Her j.:snkc: has a very wide hitbox as well, and is great for crossups. Once you land a jumpin, you can combo into one of her bread-and-butters.
Here’s move info from the last thread, all still holds true:
Jun has a very good assist, it’s basically just her :qcf::snkc: attack. It causes some hitsun if it connects, allowing some characters to extend their combos by putting the assist in the middle. It has a long range, so it is a good zoning tool as well. It leaves a bomb on hit.
Changes from CGoH
(+ for buff, - for nerf)
+assist leaves a bomb on hit
+2C combos to 6C
+can aerial rave after light swan illusion
+slightly faster walk and dash speed
+Damage increase (confirm?)
-bind bomb has longer startup
As you can see, Jun has been buffed greatly for UAS, and she was already really good. She’s looking to be one of the best characters in the game, and she goes well with just about every character due to her strong assist and the variety of styles in which you can play her.
:d::snka:, :d::snkb:, :snkc:, :d::snkc: (1 hit), :r::snkc: (optional BBQ 1st hit, repeat first half) (2 hits), dash , :d::snka:, :d::snkb:, :snkc:, :df::snkc:, sj, j.:snka:, j.:snkb:, j.:snkb:, jump, j.:snkb:, :qcf::snka:, :qcf::p::p:
This is my go-to BnB combo, it does about 18.5k damage, and only costs about half a meter since it builds quite a bit.
Note you can do a lv3 super instead of lv1 if you have the meter. It does 24k with the lv3
[*]Also note that the :r::snkc: whiffs sometimes on certain characters, especially v. joe and roll
I only just got this game, so if you guys have some good combos or useful team ideas, go ahead and post them and I’ll add them to the thread.