ok umm. id like to clarify somethings.
im new to juri. i just started discovering her potential. the combo video and resets was mainly about my research on her and all hell broke loose. i dont claim to be the best juri in the universe or anything im just figuring this stuff out as i go along. i am still learning the match ups. but at the same time im trying to figure out what tools I have. this for me is alot more difficult as i main dhalsim and he hardly has any of the nutty things juri has. cancles, evades, resets, dash speed, an acctual back dash, a completely different air game, not to mention despite her having faster dashes she has a slower jump start which im finding hard getting used to (sims is 3 frames , hers is 4 frames).also her jump ark is so crap for crossups sometimes when u compare it to other characters, its too weird.
people keep saying its a waste of meter and all that. what people seem to forget is that theres also stun in this game. and thats just as valuable as hitting people. if u keep the pressure on with more taps that are “true” safe block strings you’re more likely to stun someone. without their stun meter going down.
another few things i like to mention.
cancling pinwheels may seem crazy to some people but its pretty damn useful if u know what you’re doing.low level juri players tend to have this illusion that LK pinwheels are safe and that is untrue. not to mention linking it to a harder pinwheel is more damage which is the whole point.
i dont really check the forums or anything and you guys might know this already, i noticed when i was experimenting with her that although the HK pinwheel deals more damage, the first hit of the LK pinwheel deals higher damage than the MK and the HK pinwheels so in my opinion its more worth cancling LK pinwheels if u know you’re going to land it.
another thing is that cancling a pinwheel can leads to putting the oponent in a forced standing state, something i dont think ive seen in another special in the game (i could be wrong), and thats good because hitconfirming using LK, LP , c.MP is alot easier to link things after in my opinion and the scaling difference wouldnt be that bad when compared to LK, MP … i just seem more comfortable with the link.
as for resets, the more i use them the more i find that theres a huge percentage of the community that isnt accustomed to it and they just press buttons. i still think its a thing worth using when the chance comes by. my favorite reset (c.HP, LK fireball, FADC , c.HP, HK pinwheel) deals insane damage. i understand why resetting with standing HP or standing MK would be safer as it puts you in a jump state preventing the risk of throws. if i was afraid of being grabbed i would go for standing MK cuz its easier to expand on when compared to HP. if i had a full super then probably the standing HP and link it with the super. MY COMBO VIDEO IS NOT THE BIBLE and its not meant to be used as a default senario. yes i know there are other options. and i would love to hear your inputs on the subject.
one specific reset i like doing mainly on sagat or an uppercut happy shoto scrub is just punishing the uppercut with j.MP … straight into standing LK. it screwes them up so bad they dont know what hit them. and after doing it like 3 or 4 times… in the 5th time dont dash forward and that would just mess them up even more.
i mentioned this in another thread but ill elaborate on it again here, in the first combo i did a FA, back dash , dash, then Ultra 2… this is a little thing i like to do just to keep me safe in case my focus attack hits too early or too late. and like i showed in that combo, theres all the time in the world to hit the ultra even at the last frames of a crumple. not to mention if you land it right and it connects, if you have one more EX bar u can gain a better angle at an EX dive kick into ultra 2 which deals more damage than ultra 2 alone even with the scaling (plus the dive kick gives stun obviously).
finally, all this talk about waste of meter, burning meter… juri builds meter SO FRICKEN FAST i dont see what the problem is. if you have meter then BURN IT. weather its EX fireballs, EX pinwheels, or even an FADC … if you made the right call then its worth it. and chances are you’re still gonna get super by the end of the round.
now if people would stop complaining about taunts and practicalities and start acctually discussing the situations we would have a much healthier discussion and we can all benifit from it. cuz personally i have so much to learn with her. and i could use all the help i could get.