There’s some videos online that have helped me out here but most of them just show-case without proper explanation. I wanted to go into detail and possibly get some further information I wasn’t aware of.
So feel free to correct/update this thread as necessary.
Safe Jump Setups
Back throw -> Stutter walk (one and a half steps) towards opponent (Strict timing) -> Jf.hk.
Forward throw -> Wait for the screen to “auto-correct” (if you start dashing straight away, your opponent will fall too far -> Dash x 2 -> Jf.hk
Forward throw in the corner -> Jump > Close lightkick > Neutral jump Hk
Forward throw in the corner -> Backdash > Cr.mp > Jump forward Hk
Forward throw in the corner -> Forward dash> Fireball Store > Neutral Jump Hk
In corner -> Forward throw -> Dash towards opponent -> Cancel last 2 frames of dash with light pinwheel -> jf.hk
I have more safe jumps to add but I’m at work right now and need to hit the training room to remember the exact details. I’ll update this thread at a later point. If anyone has anything to add/correct, just reply in a comment below and I’ll add it to the original post as well.