My PS3 pad is setup more or less like the defaults, except I have PPP and KKK on L2 and R2 respectively. Yet even with the KKK being on the right side (I’m more likely to fail a motion if I have to use my D-Pad hand finger for L2), I whiff her Kaisen Dankairaku literally 3/4ths of the time I try it (though this number can be bloated depending on if it’s a match setting or not).
I’m able to clear up to Juri’s Trial 12, with me BARELY clearing Trial 12 (due to the QCBx2 MK). Yet when it comes to pulling this off in match settings, my execution is shitty. Yet how is it on KOF13 (unrelated game, but related predicament), I can bust out QCFHCB specials without breaking too much of a sweat (Literally 2/3rds of my attempts land on that).
Also, I notice that if I’m trying to get an input out, I look at my pad to make sure I’m getting the motions down. I don’t think I’m mashing the attack buttons (I have a specific version I know I want to use so I make sure to only press it once the motion’s “done”), but it’s more uncertainty with the speed of the motions themselves. I know you’re supposed to do motions slowly and precisely, but this game has a borked sense of timing (to the point where I fail Ryu’s Challenge 6 but can easily clear Juri’s Challenge 7, which has a similar combo thesis).
There’s zero issue with singular inputs (like just one QCF) at this point - it’s when I have to do more than one (Double QCF, or QCF into DP or even just a Down and P or K into QCB or QCF P or K)that I buckle down and start throwing my eyes (figuratively) at the pad to make sure I have the motion speed and accuracy 100% correct - however, in doing this, I somehow jump when I don’t intend to (and in matches, leave myself wide open). Doesn’t help that my thumb (which I use for D-Pad motions) takes up one half of the D-Pad as a whole (in neutral position, the only exposed button is the up button).