Kamen Rider: Climax Fighters



Here’s a list of confirmed playable Riders for the game:

Kamen Rider Build
Kamen Rider Ex-Aid
Kamen Rider Ghost
Kamen Rider Drive
Kamen Rider Gaim
Kamen Rider Wizard
Kamen Rider Fourze
Kamen Rider OOO
Kamen Rider W
Masked Rider Decade
Masked Rider Kiva
Masked Rider Den-O
Masked Rider Kabuto
Masked Rider Hibiki
Masked Rider Blade
Masked Rider Faiz
Masked Rider Ryuki
Masked Rider Agito
Masked Rider Kuuga

Kamen Rider: Climax Fighters releases in Japan on December 7, 2017 for PlayStation 4. The game will also release for Asia with Japanese dubs and English subs on the same date.


I haven’t tried a JP import for PS4 yet, but is a US PS4 region free? Sorry for the newbie question. If so, then this will be a day one purchase for me


The PS4 is region free. Region only matters when it comes to DLC.


I’ve got some Day One / Week One combo videos uploaded if anyone is interested. I’ve also detailed a bunch of other interesting move properties and a bit of frame data within the video descriptions. Basically, this game is J-Stars Victory VS but with Kamen Rider characters. The battle mechanics are all exactly the same, but I still prefer this game because J-Stars was complete garbage.

My combo videos for EX-AID, Ghost, Brave, and Decade so far. I’ve got mostly optimal, damaging stuff, some situationals, viable meterless, and some flashy combos as well. Some Riders have setups like Ghost with his invincible Floating escape and Decade’s Final Attack Ride Invisible but I’ll save that for a future breakdown analysis video.


My copy should arrive tomorrow. How’s the local multiplayer, as I hear the online a ghost town.


will try to get this in timely manner.

Juggle mutiple games at the moment.


So I’ve been playing this a few days. One: there’s almost no single player content. Like give us an arcade mode at least. And a proper training mode. As for mechanics, I’m pretty casual so don’t expect too much from me. But why are there abilities mapped to R3 and the touchpad? The L2 and R2 triggers are unused. And honestly I have yet to see anything that would stop them from being mapped to multiple button presses. The stick and d-pad do the same thing. There’s no analog movement which is good, but due to the previous complaint sticks are probably unusable.
But there’s something there. Like this isn’t a poor man’s power stone. There’s some complexity to the gameplay. And it’s less about combos (actually almost NOT about combos) and more about movement and knowing how to use your abilities. So I’m still on the fence. I’ll need to play locally with someone.