Ok here’s the deal. These four demon setups directly below are all possible yet very hard to pull off. Maybe Naz can test them out and tell us what he thinks. He is the more experienced Akuma player.
Close mk, it’s possible with the cr. Rh setup but there is still a small gap. Maybe a kara throws worth of distance, so I don’t think it will be effective. It is however, possible with the close RH setup except very hard. I use this technique when executing it; since you have to walk forwards a bit after the knee to get within range for the axe kick don’t buffer the 2 lp’s in until Akuma starts putting his knee down, (I’ll call this the “delay” technique), so you do the tick (close mk knee) then when he starts lowering his knee you buffer the 2 lp’s at the very last second then walk forward enough, but not too much so that the system forgets you entered in the 2 lp’s, and proceed with the rest of the inputs, (forward + Rh + lk +Fp). It then looks like Akuma jumps forward and begins the demon. Very cool if you happen to pull it off! But extremely difficult, I happen to get it once out of every 10 tries… :sad:
The back dash demon setup is quite similiar to the one above because the range differences are about equal. It’s possible with the cr. Rh but there is still a significant gap. It does infact work with close Rh but extremely difficult to pull off. You have to back dash and enter the two lp’s in at the last second like the delay technique I mentioned above so that the system doesn’t forget you entered them when you move forward to execute the rest of the command.
Cr. lk twice, meh, it’s possible with the cr. Rh but there is a significant gap. I gave up on trying to do it with the close standing Rh because it is way too hard. I’m sure its possible though, since after you execute the two lk’s your in the same range as after you enter a back dash and/or you execute a close mk knee. The thing is holding down hard punch to buffer the lp’s and having to do two lk’s and waiting until the last second two enter in the 2 lp’s! Man oh man, just way too complicated. :looney:
Cr. mk works with both. Close standing Rh brings you much closer, yet it is harder. You have to use the delay technique like I explained above. You have a good amount of time to enter in the lp’s at the last second but because recovery for the mk takes time, that’s the main problem. I don’t think this setup is possible because the mk takes so much time to recover your opponent will be able to punish you before you can even get the demon out. You can execute the cr. Rh demon much faster but it has less range. So I think that one might be feasible.
Now, close Fierce is impossible. Way too much distance for any kara demon to close the gap.
Two kara demons of my own that I came up with today.
How about throwing in any kind of kara demon after a meaty UOH. I’ve never seen this before so I figured I’d try it out. Works fine with any three of the kara demon setups. Either forward strong (easy), cr. Rh (hard), close Rh (hardest).
You could also try a cr. Rh demon, or a close Rh demon after a meaty cr. mp. Works well in both situations. A forward strong demon is not enough to close the gap but the cr. Rh does. The close Rh demon is the best in this situation but of course the hardest.
Here is how you do the demons. (when facing right)
Basic Kara Demon
:lp: :lp: (slight pause) :r: :mp: (stick neutral) :lk: :hp:
Crouching Roundhouse Kara Demon
:lp: :lp: (slight pause) :df: :hk: :lk: :hp: (Thanks to HeavenlyStriker, try walking up more after you input the two light punches to get better range)
Close standing Roundhouse or Axe Kick Kara Demon
Make sure you delay the input of the two lp’s after the tick. So it’s the tick, then a slight delay, then :lp: :lp: (move forward a little bit, just enough so that your Axe Kick is in range) then very fast :r: :hk: (stick neutral) :lk: :hp: