Keepin' it Classy - Dudley v2013 Changes/Combo's thread

Any one have frame data on Dudley’s moves? Been looking. Is lp machine gun safe on block?

As far as I know lp mgb is safe and so is EX. Someone feel free to correct me if I am wrong.

Both LP MGB and EX MGB are safe.

I feel like MP and HP MGB’s are 0 on block, this is me just guessing from observations though.

I kind of found a corner combo that’s kind of easy to hit and does 420 - 450 damage for a bar, it goes something like this:

TC 5, St. MP or Cr. MP xx EX MGB, St. HK xx LK SSB, St. MP or Cr. MPxx MK SSB, HP Jet Upper

I’m trying to see if I can connect a Jet Upper after the last SSB, but to no avail, but my execution isn’t the best.

Hope this helps

Good combo. Lot of damage for a TC starter. I don’t believe the jet upper is possible though tbh. Might be easier to simply go into HP Jet upper after the LK SSB though if the height doesn’t seem perfect. Nice find.

Thanks MascotRay :slight_smile:

Messing around more, I think I found a more damaging version, timing is kinda tricky and height is tough to get at first, but here it is

TC 5> Cr. MP xx EX MGB> St. HK xx MK SSB> St. MP or Cr. MP xx LK SSB or HP Jet Upper for 454 dmg.

or

St. MK> St. HK> St. HK xx EX MGB> *St. HK xx HK SSB> St. MP or Cr. MP xx HP Jet Upper for 458 dmg.
*To hit the St. HK xx HK SSB, you gotta hit the HK high enough where the opponent is high enough where it looks like the St. HK is fully out to where the HK SSB will connect and then the MP xx HP Jet Upper is easy to hit

TC 5> Cr. MP xx EX MGB> *St. HK xx HK SSB> st. MP or Cr. MP xx HP Jet Upper for 462 dmg.

How to get in with Duds in this game? Walk forward…seriously.

His walk speed is on crack. Coupled with c.MP I feel getting in is much easier than in SF4. Plus no focus attacks!

I know everyone does f.mk x3 jet upper off a mid screen tag in. But I’m curious what the highest damage corner tag in we’ve found is?

I’m using Ken and Chun Li, off a tag midscreen, I’ve been doing dash up St. MK > St. HK > St. HK xx EX MGB > J. HK > Cr. HK xx HP Jet Upper off of Hurricane Kick or Lightning Legs.

That’s pretty sick man. Nice tag combo.

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/21511/MascotRay">MascotRay</a> said:</div>
<div class=“QuoteText”>I know everyone does f.mk x3 jet upper off a mid screen tag in. But I’m curious what the highest damage corner tag in we’ve found is?</div>
</blockquote>

Well yeah, 'cause s.hk xx command dash s.hk xx 623hp does only +2 dmg than f.mk x 3 xx 623hp. It’s like 317 the 1st and 319 the last, If I recall correctly - those values from a raw launcher.<div><br></div><div>I’ve tagged Duds with Bryan, the damage output is really high :)</div>

It seems that not everyone knows Duds frame data. There you go:

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/16111/Anthilion">Anthilion</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/21511/MascotRay">MascotRay</a> said:</div>
<div class=“QuoteText”>I know everyone does f.mk x3 jet upper off a mid screen tag in. But I’m curious what the highest damage corner tag in we’ve found is?</div>
</blockquote>

Well yeah, 'cause s.hk xx command dash s.hk xx 623hp does only +2 dmg than f.mk x 3 xx 623hp. It’s like 317 the 1st and 319 the last, If I recall correctly - those values from a raw launcher.<div><br></div><div>I’ve tagged Duds with Bryan, the damage output is really high :)</div></div>
</blockquote>

I believe from a launcher in the corner, Duds can always get sHK xx LK SSB, crMP xx MK SSB.If the juggle height is higher depending on the launcher, you might be able to use MK SSB instead of LK SSB, I’ll have to test it out.<br><br>Of tag cancels or EX MGB in the corner with a high juggle you can do sHK xx HK SSB, crMP xx MK SSB<br>

Uuuh, just found something interesting. Don’t know if it’s new, but I haven’t read about it before.
If you connect with a SSB and tag cancel it, your incoming partner can connect with a combo. Even without counterhit.
With Gief I do stMP-stHP-Relaunch-Dud finish with whatever (e.g. fMK x3 - Jet). Does about 500 damage.
Doesn’t seem, to work in the corner or Gief is just too slow :wink:

That’s awesome. Makes sense because SSB has a lot of hit-stun, and it also does more damage than MGB, so this is definitely viable! I hope Bryan can combo off this.

So, I spent my evening trying to come up with the most damaging combos based on certain conditions and I wonder…

What is Dudley’s ideal midscreen meterless combo? I know once you get that first bar, he can EX MGB into the 400s, but the highest I got on a Dummy with no meter, no jump in, no counter hit was: st.MK>st.HK>st.HP, f.LP>MP xx HP MGB for 336 damage. It’s pretty rough when your post launch combo is more damaging than your meterless bnb.

video explains what Dudley’s midscreen juggle bnb (launcher, ex mgb and various partner tag ins is (link is already at the part witht he bnb)


LP Jet upper juggles midscreen http://www.youtube.com/watch?v=bFi3WKGI5O4

Midscreen and meterless Dudley has 4 ways to end a hit confirm Solo Jet, Solo Alt - Partner Assist - Partner Tag in

Solo Jet is the best way Dudley can do damage solo, it’s reallly important that you confirm early so that you’re in range to do his Jet Upper juggles midscreen.

Partner Tag in is the best way to do meterless damage with Dudley. The partner usually stays out unless they can do a full combo into something that lets you tag Dudley back in.

Solo Alt is the least damaging way to end a combo with Dudley. It’s a confirm into either HP MGB/Duckstraight/Upper (same damage 100) or a chain into c.HK for a knockdown

Partner assist is similar to partner tag in but you use launcher to get right back in. It’s sometimes the best way Dudley does damage for example.
f.HK {s.MP MK HP} c.MP s.HP Launcher > (generic partner combo into launcher juggle jab jab launch) (344 dmg)
vs f.HK s.HK xx LP Jet > Max Bnb 341 dmg

This is all midscreen and meterless.
If you tell me your team I’ll make short video of your midscreen/meterless bnbs.

Check the combo tier list thread. I’m working on getting consistent with this one:

F+MK, HK xx LP Jet Upper, F+LP xx MP xx LK Duck, Cr. MP xx MP Jet Upper. I think the damage is around 360, can’t remember.

midscreen the best damage dudley can do meterless is.

s.MK>HK>HK, s.HP xx Launcher > partner relaunch back into Dudley. (jab jab raw launcher usually)
Solo
LP Jet Upper, f.LP>MP xx LK Duck c.MP xx MK Short Swing Blow

if you charge the ssb you will whiff.
if you’re afraid of dropping the juggle at the end then just c.mp xx MP jet upper or c.MP, MP Jet

I’m thinking instead of making a long video I’ll just make a series of short videos with explaining Dudley’s staple combos / pros / cons / mix ups.
Would be easier to get out, less waiting

check out the new dudley v2k13 comboratory thread

hope this helps