Edit - After much discussion with SWF related parties and Ski, we have moved back to the true All-Brawl. No bans. All you now need worry about is how stage select and counterpicking works, and the stocks/time/suddendeath.
Just a reminder of my original, very well working ruleset, before Evo compromised with the non-items crowd to get what became the Evo-ruleset.
-**2 stocks, 3 minutes, 3/5 **(this ensures that ‘problem’ situations are not as effective in the overall set, and the short matches ensure that players banking on one strategy (smashball only) might not even see the item they need each round.
-All items set to ON with a medium spawn. (an item will spawn every 10-14 seconds. A full 3 minute match will see only 18 item spawns at most) Edit - ALL items on, now.
-All stages are allowed as random starters AND counterpicks. Edit - Classic Mario Bros is back in, its the only stage that can counter Super Sonic. It may be different, but its not broken. ALSO, to clarify, no custom stages are EVER allowed, even the default ones included as examples on the disc.
-Sudden death WILL decide the outcome of a match. In the face of a stalemate during sudden death, a judge may force the players to play a 1 stock / 3 minute rematch, where sudden death will count again if it is reached.
-**The first stage of a set will be chosen randomly **from all stages. Players will select their characters AFTER a stage is chosen randomly. (Tournament Staff - either press random and then back out to character select, then chose the same stage that random chose after character selection, OR pre assign a starter stage randomly to each round of the tournament (ie, everyone in Losers Round 1 starts on Jungle Japes, and everyone in Winners round 2 starts on Pictochat)
-**Single Counterpicking is in effect. ** The winner may never make any selections. Losers may change character and stay on the same stage, or choose a new stage but keep his character. Never both.
-Players may NOT agree to change rules. They may NOT agree to choose a different starter stage, or different item settings.
I hope this covers everything. Please dont complain about explosive items until you have put in serious practice on this ruleset. My training partners and I see a ‘random death’ to explosives maybe 1 in 100 matches now, and with a 3 out of 5 set, the better player is going to come out on top. You have to play in awareness of your surroundings, of item spawn rhythm, and of course, of your own actions.
Good luck to anyone running this out there. Try to piggyback it at existing SF or Smash tournaments. Make sure you charge at least a small amount of entry money, or your items-hating smash players will enter for free and just fuck around.
If we want to get this style of play into the eyes and hearts of the smash-tolerant world, its going to take a group effort. Don’t let the haters bully you. If they hate it, they simply dont have to play. Remind them that, while they are busy trying to squash you, you mean them no harm and simply enjoy the game this way in a tournament environment. If they won’t leave you alone after that peaceful statement,** pee on their shoes.**
PS - Feel free to make changes and do your own variations… just keep in mind that people wont be forced to find solutions to high-pressure problems if you take them out of the game.