Assuming you are a newb.
Go look up Ken’s frame data. Look at a move’s advantage on block/hit. For a good frame trap:
- A move that is -2 or more positive on block is hard for your opponent to punish.
- A medium or hard move that is +1 or higher on hit is valuable since on a counterhit they get +3 frame advantage ie a c.mp (+4 on hit) becomes +7.
use those +7 frames to input something simple like c.mk or something difficult like kara srk combo.
At the current level of Streets, you have to try to make reads on your opponents’ focus and backdash options, instead of mindless combos. Also some input:
if they plain backdash not only do you sweep OS, you can c.lk c.lk .clp blockstring to stop them from trying to even backdash as the c.lk will hit low against his standing backdash inputs. He cannot reversal or focus out of this. Also Ken’s Kara throw has enough range after this to grab them.
Again even grab/trap pressure is not that great, they can OS grab/focus. If you throw he techs it, if you trap he focuses it. Depending on which char and how they play you make reads…make read…