no thread yet, might as well create one.
(j.), 6A/B/C: Boomerang with 2 hits. Can be done in the air - try to charge, then jump with 7, immediately 6+attack.
(j.)623 A/B/C: Gallon-Style beast cannon. Free movement after the move completes.
A: horizontal angle
(j.)421A/B/C: Teleports. Button determines where ken appears (always in the air). You can still attack or use special moves after the teleport (even another teleport), but no doublejump or airdash.
j.63214A/B/C: pseudo-divekick with multiple hits. Use the A or B Version in Combos.
(j.)623AB: [1 stock] looks like rock’s 23623K super from garou. Can be cancelled into from special moves, but is rather hard to combo in the air.
236AB: [1 stock] super with short range. Has a hitbox that extends a bit upwards, so it can be used in situations where 623AB wouldn’t hit anymore.
63214AB: [3 stocks]lvl3 super. Takes a crapload of preparation. Comboable, but needs really fancy setups and is probably not worth the trouble.
mandatory combo video:
some tips for the aerial combo:
- i do it like this: j.A,j.A,j.Bj.B, doublejump back(!), j.B, slightly delay j.B, 623B, link j.B, 623C.
i used the stuff i learned with karas + inspiration from this vid and applied it to ken: [media=youtube]GMVuGGBzduc[/media]
- i suggest this chain combo for P-combos: 2A, 5B, 2B, 5C, 2C, P on 2nd hit of 2C
- for baroque i use: any combo into 5C, AP, dash, 2A,5B,2B,5C…
- ken has a really low airdash, should be great for pressure.