Hi guys, I wasn’t sure about making a thread, but the only related one I could find was;
and it doesn’t deal exactly with the issue I am having. My apologies if this thread is unwarranted.
I’m pretty new to fighting games, and just started playing MvC3 against other people online after feeling confident in ‘very hard’ arcade mode. I’d like to get some advice and discussion about how a player who is new to fighting real people, such as myself, can improve and what specific things they can look for.
Why a thread in the UMvC3 forum specifically? Because with this game in particular, if you do not have the tools to get space, or to close space as needed, your characters will likely be killed based on the outcomes of one to two crucial moments. For someone like me, who generally cannot recognise these moments, once things go badly, it feels like the game is lost immediately. So it’s that much more important for new MvC3 players to learn how to first see when these moments are, and work on making the most of their chances.
This is something that was of immediate concern when learning to play against the AI, and while it’s something that I have not perfected by any means, it’s something that I feel comfortable practicing and improving slowly.
That said, specific tips on practice methods for execution, especially movement and spacing related execution would be much appreciated.
Team synergy, and individual character strengths and weaknesses was one of the first things that I found interesting about MvC3, and I have a few teams that I am working on. Combos and resets are discussed in individual character forums, and aren’t central to the problem of fighting human opponents.
Dealing with high-low, forward-back mix-ups is something that is completely beyond me at this stage. Once someone gets me into a block string, it tends to continue until they open me up. I believe this is where push block comes in, but the obvious question is* ‘when do I use push-block?*’ and also, ‘what do I do after that?’
What are some good ways to practice recognising which moment to use push-block, or to start blocking high/low?
In the beginning of the match, how should I think about the opening move? Is it something that comes with experience against the player, or is it more character based? What sort of options are there? (low short, throw, air throw, dash under if they jump etc)
When a character is snapped in, or comes in after the previous one dies, how do you make it out alive? I consider Skrull one of my better characters, yet when I played him in second position against someone online for about 5 matches, he rarely made it to the ground, let alone caused damage.
On the other hand, what options for applying that kind of pressure are there? Should I be working training mode to figure out some juicy cross-over trap? Or should I be watching videos of tournament play and steal what I see for my team?
General advice for moving up from AI to real opponents, and how to practice what I learn.