Real talk though I haven’t even thought about whether Aegis should be V Trigger or Super. Maybe have V Trigger be one kind of Aegis, then super be another kind of Aegis and then if you have both, Walls of Aegis.
I’ve no idea what they plan for Urien or Gill, but I think we could look forward to some contrast that capcom would need to implement should both appear in the same game.
For me, Urien’s most recognized Special and Super Art are Chariot Tackle and Aegis Reflector respectively; these need to be the signature part of his game plan so V-Trigger should fuel his Reflector. For a memorable showing, he’ll need something new that seems boss worthy too.
-Normals: seem slow, but good dmg, solid hit-stun, and some meaty active frames; less start up on heavy and cmd normals
-Chariot Tackle: influenced by MvC3 Hulk’s Gamma Charge so HK/EX version has an optional followup Tackle.
-V.Skill: A ground pounding taunt that could stun/stagger foes in neutral cr/st positions without doing dmg; this offers frame advantage and reset options. This could seem too close to Necali though…
-V.Trigger: Aegis Reflector! If CA meter is full the V-guage can net longer or extra uses of this ability.
-CA: visually, any over the top cinematic of his other two super arts in SF3. Like… Tyrant Slaughter ending with the foe’s head slammed into the floor with force enough to make a spiral geyser as he IronMan walks out of it…
For a contrast, Gill’s Cyber Lariat and Resurrection seem right, but will need an alternative to fill in as a balanced V-Trigger.
[details=Spoiler]-Normals: seem fast, but just okay dmg and hit-stun without the elemental effects for buff; more start up on heavy and cmd normals too.
-Cyber Lariat: influenced by SF4 Oni’s demon slash so HK/EX version cross up while the EX has a Rugal esque follow up Lariat.
-V.Skill: hand raising taunts that draws energy to his hand; each energy has a different layered effect
1 Red or Blue charge adds an extra hit to his next Special and enables elemental SF3 boss effects to Heavy and Cmd Normals.
2 Red or Blue charge sends a weak pyro/cryo sphere skyward to later crash back down toward the opponent. (mini meteor strike/e.Ryu hadouken)
1 yellow charge builds a small amount of recoverable white health while also acting as focus armor.
2 yellow charge speeds the recovery of white health when not acting as focus armor.
-V.Trigger: Shining Divinity! A no-dmg “get off me” move that pushes enemy away and temporarily charges his specials; effectively a “combo breaker” that buffs; can be done even while in hit stun.
-CA: visually, raises a hand sending multiple pyro/cryo spheres skyward[/details]
Yeah how they will implement Aegis is the million dollar question. Just making V-Trigger looks like a bad idea because if it is even close as good as 3S Aegis is going to make Rashid VT look like a joke in comparison and if they do it in consideration to him… well it’s going to be utter crap.
One idea for me is making his V-Trigger a powered up mode during which EX Metallic Sphere becomes Aegis Reflector in its full glory. Although it would make the VT itself feel like a do-nothing move, the mere cancelling may be worth it. I could imagine it being used to recreate the play as cr HP, juggle Chariot Tackle, VTC, Aegis Reflector, juggle chariot tackle and that’s probably it because there’s not unblockables this time.