Know when to parry, and how to parry at the right time


#1

Hello all, im not new to this game, but im a parry freak. Im getting so much better on my reactions, but im mainly guessing, like, every time a player blocks my attack i quickly tap forward just in case he retaliates, but, parrying isnt all about mindless guess parrying right?

Any tips?


#2

Don’t tap forward; tap down.


#3

If you tap down, ur risking a high attack arent you?


#4

You’d think so, wouldn’t you?

In reality, the vast majority of moves in CvS2 can be parried low. Almost all important pokes in the game can be low parried


#5

wow so ur tellin me that the majority of pokes in the game can be low parried?
Walks out of room
:wonder:


#6

only things that must be parried high are overheads (jump attacks) and standing medium and hard attacks


#7

Yeah but the thing is, i guess by just tapping forward or down when think they bout ta throw a quick jab or poke or something, i dont know when the punches are coming…(thats way too fast to react to that, I MEAN HOW WOULD YOU KNOW THAT A 1 FRAME JAB IS COMING WITHOUT GUESSING LOL) but i guess, ill have to practice that, but nowadays all people do is poke and sweep, so low parrys are my new set ups then


#8

the basic rule of parrying in cvs2 and 3s is to tap down after everything

im not even kidding


#9

I was gonna ask about that, guess my kyo just got scarier x.x


#10

WoW, , so, (last question then im through i think) Ex.–If i just did J. Hk c.lk(x2) , then Tatsu, and the tatsu got blocked, when i hit the ground i’d tap down really fast knowing that the opponent is most likely going to hit there, correct?

If i am correct , also, wouldnt there be a 50/50 chance that they’d do a super, after a blocked tatsu though? I luv pressuring and rushing people to the max, but they always end up specialing after a blocked tatsu, to stop the rush, then counter with a rush of their own. i tried stopping that, but it turned into a habit, i start looking like a helicopter after a while lol.:rofl:


#11

Hmm… how about not doing the Hurricane Kick at all if the low shorts get blocked? Seriously, at point blank you can get 3 low shorts into HK Hurricane Kick, which is more than enough to confirm it (only combos against standing opponents, though).


#12

YEA cuz usually when i do the c. lk(x2) tatsu, when the lk’s get blocked it happens so fast, i never stop to realize i could get countered, and tatsu anywayz:rolleyes: but what i should do is when they block those lk’s dash in for a grab, or when they crouch and do that unblockable(when crouching) punch.


#13

option select is cheap.

don’t forget to tap down before you do a move as well


#14

Buffering parries in poke situations is sooooo good in cvs2. Even better than 3s, because like Hav said, most commonly used pokes can only be used in a situation where you can only be hit in one direction. With characters like P sagat or Cammy, crowding them with parries makes them really scared to press buttons.