okay, my last forum post was about how terrible a gameplay mechanic dizzy is in fighting games (which it is terrible in some games like SF4, but others its a nice touch like with Third strike)
so yes, I’m complaining again. but this is more so a discusion, and I want to hear your opinions on this, and maybe im just not doing things right and you can tell me how I can fix my problem. now to the topic at hand!
over and over I am getting killed by chip damage. for example, when I got knocked down after being hit by an Ultra/Super in Street fighter 4, I am at very low health but I still think I can make a comeback! I can still win this!!
wait haha no, I just get hit by a 3 hit fireball that I cannot dash out of on wakeup, I HAVE to take the hit. and I end up getting killed off by chip damage. this happens with me ALOT! and I mean close to half of the matches I loose is because of situations like that. possibly its because I play gouken mainly now, and he doesn’t have a reliable wakeup.
this is insanely cheap, and extremely annoying.
to fix this, they could make it so you don’t take chip damage on your last bit of health, maybe 5 or 10%. at that low health any direct hit would kill you anyway most likely.
now you may think a problem with this is that the player on low health would play overly defensive, but if he does that, then time would run out, and the other player would win because of higher health. but if both players are at low health, then they would both play aggressively like they would in a normal match.
what do you guys think? and no comments saying learn how to block please, I know how to block -_-