this site right here, is just fine to learn kof. just holla.
all kinds of different ways you can play her. if you start her, she can be a great battery, if you place her last, then she is your combofiend.
machine gun upper- hcf+punch - great for building stock, mash punch to get up to 8 hits. does excellent chip. best used early round when your opponent does not have stock, so you won’t get counter CD’d or emergency rolled. last hit does counter wire.
hellion- DP+A - 2 hits, juggles opponent in the air where you can follow up with an attack.
parrying puncher- DP+C - 1 hit, not nearly as useful as her DP+A. however it’s use i find is in it’s ability to super cancel, into her champion puncher(qcf, qcf+punch).
puncher vision(teleport)- qcf+kick/qcb+kick - teleports back and forth. use it to get around, and use the follow ups
follow ups to puncher vision- f+A - 2 hit uppercut, knocks them into the air for another move. can also be cancelled on the 1st or 2nd hit into any other special. cancel it to make it safe, if blocked.
f+C - puncher straight - 2 hit knockdown, good priority and reach, hella fast. causes guard crush, even still it’s kind of risky, most times you’re gonna want to do a move that has invincible start up right after this, like her qcb hcf+punch DM.
just a few of her specials there. you probably already knew them anyway.
basic attacks to abuse:
far stand C: crazy priority that people over look. i’ve beaten just about every move, DPs included. it’s my main poke.
low D: it’s fast and cancellable.
df+B: do this from a distance where it’s unpunishable.
jump/hop C: when you leap, throw this out very early, it stays out a great deal and can snuff out good stuff like Chris’ jump CD.
jump/hop D: long reach, use that if you’re out of range to land jump C.
jump/hop B: time that right, to stuff an attack when your opponent is waking up and you’re in the air.
here is her 100% max mode combo:
close C, f+A(cancel first hit), BC(doing this in the combo costs 2 stocks), close C, f+A(cancel 1st hit), hcf+A/C(mash C if you please, get at least 4 hits from this move before cancelling), to qcf+B, close C, f+A, hcf+A/C, qcf+B, close C, f+A, hcf+A/C, qcf+B, f+A…then finish with EITHER crazy puncher DM/SDM(qcb, hcf+AC), champion puncher DM(qcf, qcf+A/C), or Gaia gear HSDM(f, hcf+AC)
k, if you are interested in learning some more. like some tricks and shit like that, just let me know and i’ll post it up.