KOF 98 vs KOF 99


#21

I always turn off strikers and all of the bars in 2000 and it feels amazing to play.

KoF '99 completely ruined several characters and core mechanics for the sake of change. Also, the good KoFs make the glitches almost impossible to trigger. However, a KoF game not having glitches does not equate to it being a good KoF.

KoF 2001 I would not touch with a ten foot pole.


#22

Moral of story; Every KOF of NESTS saga was utter trash.
Infinites, bugs, mechanics, terrible nerfs/buffs, half-done characters… you name it


#23

You don’t like strikers no problem but others like this and prefer kof with strikers that without strikers ^^

You cannot just compare kof 99 characters with kof 98 characters cause there’re no Daimon, Chizuru, O.Chris etc in 99 thus a different metagame. Moreover snk always nerfed/buffed characters from one edition to another (For example Ryuji who was top tier in 97 and is mid tier in kof 98 or Mai who was low-tier in 97 and is top tier in 98, Iori was the best character in 97 and even if he’s always top tier in 98 but nerfed comparing to 97. It’s always like this thus you cannot really complain on it else these would be same characters who would be top tier and low tier in each edition…).

Moreover in kof 98 there’re also infinites combos even if not a lot (Kyo extra, Mai extra, kim in corner, iori with his Kuzu Kaze, Chin Gentsai). Yes they’re hard to do but say that there’re no infintite combos in 98 is thus false…

To the mechanics, they change always from one edition to another and proof of that is that a player can be very good in a kof and bad to an other (the famous Xiaohai is very good in 98 but bad in 97, not even in top 10 china and bad also in 2002). In kof 96 you could lower opponent’s meter by doing taunt etc


#24

I feel like I have had this conversation before. Not sure how the reply has anything to do with my post. However, I will gladly admit to loving KoF '96 (excluding Iori’s team in that installment and the stupid recurring idol gag disrespecting the name of a Greek goddess).


#25

I’d like to start by saying that I’ve never had an infinite done on me in kof98, nor did I ever land one vs a human player. And that’s coming from someone who has been reading/watching/playing/involved for years.
No one here is suggesting that kof98 is free of shenanigans. It has its share of infinites, but the game still feels balanced compared to other iterations, even the newer ones.

First off, Iori doesn’t have a Kozukaze infinite in kof98. That’s in kof96 kof97 kof2002.

In Kim’s case, Personally I find great difficulty doing his stomp infinite and corner juggles. The stomp infinite, which is also in kof99 kof2000 kof2002, requires immense execution and for you to have virtually 0 meter. The other one you have to be close to corner, land a high counterhit at the right elevation, cancel into the right version of Hishou Kykaku and hope it juggles (because sometimes it doesn’t), start the second HK right and keep going. Then you also have to be aware of corner differences (doing it at 1P’s side is not the same as doing it at 2P’s). Simply put, it’s hard to start but easy to drop.
If you take into account Kim’s placement in the tier list and how unlikely you are to face a good Kim player, then the chances of you experiencing any of his infinites are extremely slim. Everything said here applies to Athena and Vice’s corner juggles.
As a side note, Xiaohai made a gag video about this in his channel. It doesn’t matter if he’s doing it with one hand, we all know how good his execution is.

What about Chin Suikan Kanou cancel? I mean have you ever seen it done outside of those old dusty tool assisted combo videos? The difficulty on this is far greater than that of Kim stomp. If memory serves me right it only works against Chang.

Moving on to Extra mode, honestly there’s nothing to complain about. During all these years, did any Extra player win a tournament? Nope.
Going Extra means you can’t tech a throw, can’t micro/stutter step, can’t chase down a whiffed special/super, are limited in terms of meter, etc etc. So really you’re putting yourself at disadvantage for some scrub infinite that can be dealt with easily. Any good player knows how to shut Extra players down with pokes, throws, and keeping a high guard. There’s less incentive to use Extra, hence the low number of EX players.

Infinites in 98 are situational and technical, and like one guy said, just another layer to strategy. Can’t say the same for the striker games. They’re just straight up broken and in a number of ways.

In kof99 kof2000, infinites are a common sight. You can pull an infinite right off the bat. It’s just a matter of who lands the first hit or jump in.
A simple BnB, Into an OTG with your striker, into another BnB and a DM as a finish, bam! there goes their point character. You don’t even need resources because by the time you start the second BnB you build meter to use in the combo. Meter is an easy resource to build and exchange for strikers. Tell me how’s that not cheap?
Moreover, there’s characters that can pull really ridiculous combos regardless of meter, such as Jhun with his air stomp, Kim, Kensou, Athena, Bao, Takuma, and the list goes on. I don’t even need to link to any videos, everything’s out there.

Balance wise, I haven’t been invested in 99/2000 as much as I did 98, all I know is that they did some terrible changes for no obvious reason. Some previously mid tier characters were shot dead in these installments. All the while buffing characters like Iori, Kyo, Beni.
I main Ryo in 98, he’s utter trash in 99. Completely butchered. Why? It’s not like he was doing well in 98. Ever since 99 Ryo hasn’t been the same. I also like to play Leona every once and a while… They nerfed her too. That new dash ruined her game. Makes no sense.

Let’s discuss bugs in 99/2000… or maybe not. Lol please don’t get me started. The bugs in 98 don’t really affect the game much, if not at all.
Contrary to the common belief, Daimon Jiraishin plays aren’t bugs, they’re setups, and were even listed in an official mook along with unblockable fireballs as legitimate tactics.

When it comes to playing kof seriously, running an event, or planning a meeting, it has to be something with history like kof98.
with that said, this is just my personal opinion. Not trying to shit on anybody’s game. I play Tetris, shooters, PS1 titles, anything to pass time and have fun. I play kof94 & kof95. In fact I play many games as pastime, and if I ever met someone and they tell me to play kof99 just for laughs and giggles, I’d gladly play it.