Wow, very lil information on this thread.
d,d+P - Stance #1. Chin starts off crouching down, which has him really low. Can cancel with P, which he does the quickie punch [2hits]. You can also just start d.B combos straight from this stance. Chin will automatically recover from this stance after a short while (if you didn’t press P).
d,d+K/df+B and don’t do anything - Stance #2. He stands on one leg. Also can be done after df+B, provided you don’t follow with anything else (he’ll automatically enter this stance). Press C to do the quickie punch (A makes you do a stand A) , B executes his df+B, and D to do something like his f+D extra normal. In this Stance you can only hop or hyper hop. Holding down puts you into Stance #1
qcb+P - Knock away punch. Has some sort of invincibility, can’t tell. But combos pretty well.
qcb+K - Does the funny walking backward thing. Don’t know what this is but I read that maybe it’s a counter. B version counters high/mid and command moves, while D version counters low/specials. If the D version connects you can combo out of it like qcb+A or DM.
df+D - Overhead attack, Chin does a forward spin and lands on the ground. You’re able to follow with the quickie punch by pressing P.
df+B~B - Chin does his Kyo impression by doing Kyo’s qcf+K. It even juggles! You can do qcb+P/qcfx2+P after the first df+B. Doing nothing after the first B will have him enter stance #2.
P during stance #1/2 - Quickie attack (this is what I called it because it’s like, a quickie attack). Chin does a punch. The thing is that this doesn’t push away the opponent, plus Chin is free to do whatever he wants right after this move. Basically, this resets Chin.
qcfx2+P - Chin does a 90 year old man version’s of Andy’s DM, while flying head first. Note that he flies around halfscreen, and it doesn’t go that high. It however has startup invincibility and comes out really quickly. He then lands on the ground, and if it’s blocked, get ready to be pwned.
-s.B, s.D is an unusal link because the s.D becomes his far D automatically.
d.B, d.A or d.C/s.C (dx2+P~P)x2~3, CD, qcb+P or qcfx2+P DM
Alternatively you can start the quickie punches by doing the overhead df+D~C, (dx2+P~P)x2 etc…
Some attack tips by Arcadia is when the Quickie Punches are blocked high, cancel into df+D; if they are blocked low, cancel into dx2+P (leaves you into punch stance), d.B, d.A …
For anti air I like to use dx2+P~P Quickie Punch real late or simply do d.C into df+B [1hit] (if you have the right distancing, you can do df+B [1hit] 2~3 times into qcb+P or qcfx2+P DM. Alternatively, if the opponent jump attacks early (which happens quite often against a short Chin) do dx2+P into punch stance into d.B, d.A combos.