Just recently I got KOF XII on my XBOX 360.
I don’t want to start a review of the game but I was shocked to see that SNK Playmore implemented the hyper-sensitive, over-correct input with zero-tolerance that they introduced since KOF 2002. Especially 180 Degree-moves, Quarter-Cycles and dragon punches are rather difficult to pull off, no matter if you use the arcade stick or the original microsoft d-pad.
This is clearly and objectively to see especially in direct comparison to SSF4/SF4 and SNKs own KOF 98 UM and GAROU that are available on XBOX LIVE Arcade.
It can not be denied that the two latter titles are much easier in input.
Just that you know I own a Mad Catz Tournament Edition Fight Stick. Before that I used a Keyboard for playing fighting games on my PC. In KOF 2002 and subsequent SNK games the same issue of difficult input occurred, independently which input used (keyboard, stick, gamepad etc.).
is there any way to form a petition of KOF-Fans here in shoryuken-community to forward this issue for the upcoming console port to the programmers and ask them if they just make the input “easy”/tolerable like they used to in the “glory” days (GAROU, old KOFs up to KOF 2000)? Or even better, does anybody here a friend of the SNK-staff to directly contact them?
Would love to see some help because I would like to see the new KOF XIII also input-wise on par with SF 4.