Yeah, Ryo’s a rush-down beast. I did a right up about Robert. I was playing with him and Ryo for 3 hours with my kof-playing friend. I got my best results with Ryo.
Hyper Hop A, cr.b, cr.b, st.a xx hcb+b is an amazingly easy combo to land. If its blocked, do HH A, cr.b, cr.b, st.B.
That should leave you in a position to either pause and react to your opponent, or hyper hop in again. To which you can repeat said combo attempt, of go for hyper hop C, st.C, into whatever.
Basically you can push them into the corner like this where Ryo does the most damage.
His A dragon punch beats literally everything in the air.
Seems Like jumping C is better then D, I may be wrong. Same with A versus B.
FBF comes out so inconspicuously that it can be pretty useful if you think theyre goign to roll.