Short combo video by Persona:
Doing Yuri’s trials
KOFXIII A1Major Footage (start at 2:06 for Yuri)
Minor notes and personal insight:
For the most part, I would mostly consuming the super meter for EX HCB+K (has quite a bit of start up invincibility and will go through fire balls), EX Demon Flip Fire Balls for mix up attempts/okizeme, EXDM (which is also very good for finishing long term HD juggle combos), and for Yuri’s fire ball DM to catch opponents off guard/jumping from longer distances.
Yuri can be considered versatile when it comes to offense but she has to get in the opponents face carefully while on the offensive, due to the range of her normals. For anti-airing the opponent, go for st.A, st.B, cr.C, hop j.B, Saiha (qcb+P on a pre-emptive basis).
Note: You can cancel some of her normals into her special moves. Example, should you hit the opponent with st.B while they are in mid air, Yuri can still use her Demon Flip throw to bypass the air reset state. This also includes her cr.D and her CD attacks.
If you have a full drive meter and 2 bars, Yuri can simply resort to her Butt Loop to kill the opponent, even if the player just confirms into while the opponent is cornered.
Yuri can also go for relatively simply corner carries during HD juggle combos (DP+A [HDC] DP+D, C, DP+A [HDC] DP+D, C, etc] and then finish the juggle in the corner. A relatively easy 700+ damage off of one bar in that way. Be sure to keep Yuri’s mix up and pressure game in mind while playing her. Again, she is can be very versatile when she is one the offense, having a command grab (one frame and a running version), a decent DP, several great anti-air options, a dive kick, and damage output. Be sure to optimize all of Yuri’s options. She takes very good advantage of the KOF system which is part of the reason why this character is noteworthy in high level game play.