Kung Fu this, Bitch: The Freddy Combo Thread

freddy-krueger

#1

For videos, see the bottom of this post.
I have also written out this information for quick referencing and should Youtube not work.

[LEFT]For inputs to specials, see: Welcome to my Nightmare: The Freddy Krueger Strategy Thread

Basics First
His two most damaging combo strings are:
In Your Dreams - ( :b: + 1, 2, :u: + 1 )
and
Playing With Power - ( :f: + 4, 2, 1 )

In Your Dreams is a launcher that can then be used to juggle for big damage, faster start-up than **Playing With Power **and much more useful to start off a big combo.
**Playing With Power **into X-Ray deals 48%.

For low combo strings that can then be cancelled,
Ungrateful Piggy - ( :b: + 3, 3 )
can be cancelled on the first hit into **Hell Spike Close **( :qcb: + 1 ) for a decent launcher.

Overhead,
**I Love Screamers **- ( :b: + 2, 4 )
can also be cancelled on the first hit into Hell Spike Close ( :qcb: + 1 ).

His overhead also causes a ground bounce into juggle state when used in an air combo.

B’n’B’s
[COLOR=#141414]Most of Freddy’s B’n’B’s start with **In Your Dreams **launcher:[/COLOR]
Meterless:
[COLOR=#141414]In Your Dreams (Punish)…[/COLOR]
[COLOR=#141414]( :b: + 1, 2, :u: + 1 ) x **Nightmare Stance **+ 1 x Dash x ( :f: + 4, 2, 1 ) x **Hell Spike Far **x **Hell Spike Far **- 38%[/COLOR]

[COLOR=#141414]**Ungrateful Piggy (Low)… **[/COLOR]
[COLOR=#141414]( :b: + 3 ) x **Hell Spike Close **x Dash x ( :f: + 4, 2, 1 ) x **Hell Spike Far **x **Hell Spike Far **- 28%[/COLOR]

[COLOR=#141414]**NOTE: **The distance of the spikes may vary depending whether or not the opponent is in the corner. Which you may have to use **Hell Spike Close **and end the combo or Hell Spike Medium twice instead.[/COLOR]

[COLOR=#141414]I Love Screamers (Overhead)…[/COLOR]
[COLOR=#141414]( :b: + 2 ) x** **Hell Spike Close **x **Hell Spike Medium x Hell Spike Far[/COLOR]

In the corner:

[COLOR=#141414]No Meter:[/COLOR]
[COLOR=#141414]Replace **Hell Spike Far **with ****Hell Spike Close ****and juggle with ( :f: + 4, 2, 1 ) into Glove Toss.[/COLOR]

[COLOR=#141414]Meter:[/COLOR]
[COLOR=#141414]Replace **Hell Spike Far **with EX Hell Spike x ( :f: + 4, 2, 1 ) x ****Hell Spike Close ****x ( :f: + 4, 2, 1 ) x Glove Toss.[/COLOR]

1 Meter:
[COLOR=#141414]1) ( :b: + 1, 2, :u: + 1 ) x **Nightmare Stance **+ 1 x Dash x Dash (for timing, input halfway through this dash) x ( :f: + 4, 2, 1 ) x **EX Hell Spike **x J. P x ( :f: + 4, 2, 1 ) - 43%[/COLOR]

[COLOR=#141414]2) J. P x ( :b: + 1, 2, :u: + 1 ) x **Nightmare Stance **+ 1 x Dash x **:b: **+ 2 x ( :f: + 4, 2, 1 ) x **EX Hell Spike **x **Dream Shift (Towards) **x Dash x ( :f: + 4, 2, 1 ) x Glove Toss. 55%[/COLOR]

X-Ray:
[COLOR=#141414]1) ( :f: + 4, 2, 1 ) x X-Ray 48%[/COLOR]

Corner Only:

1 Meter:
( :f: + 4, 2, 1 ) x **EX Hell Spike **x Dash x jump forward x J. P x ( :f: + 4, 2, 1 ) x **Hell Spike Close **x ( :f: + 4, 2, 1 ) x Hell Spike Close. (Without the initial J. P, 62% With, 65%.)

  • thanks to guitalex2007

2 Meter:
J. P x ( 2, :f: + 1, 4 ) x **EX Hell Spike **x J. P x :b: + 2 x **Ex Glove Toss **x 2 x **Hell Spike Close **x
( :f: + 4, 2, 1 ), Glove Toss. - 61%

3 Meter:
EX Deep Sleep x J. P x ( :b: + 1, 2, :u: + 1 ) x Nightmare Stance + 1 x Dash x ( :f: + 4, 2, 1 ) x EX Hell Spike x Back Dash x J. P x ( :f: + 4, 2, 1 ) x Hell Spike Close x ( :f: + 4, 2, 1 ) x EX Glove Toss. - 73%

[COLOR=#141414]Will be updated with more info ASAP. For parts I have left out (E.G. Damage) or if something simply doesn’t work. OR If you have even found better combos, just let me know and I shall add it here.[/COLOR]


Welcome to my Nightmare: The Freddy Krueger Strategy Thread
Welcome to my Nightmare: The Freddy Krueger Strategy Thread
#2

VIDEOS:
[COLOR=#141414]For people with much more knowledge than I, I have written the inputs underneath the video **and **above in their respective sections.[/COLOR]

[SIZE=5]No Meter:[/SIZE]

1 Meter:

Midscreen 55% Combo:


J. P x ( :b: + 1, 2, :u: + 1 ) x **Nightmare Stance **+ 1 x Dash x **:b: **+ 2 x ( :f: + 4, 2, 1 ) x **EX Hell Spike **x **Dream Shift (Towards) **x Dash x ( :f: + 4, 2, 1 ) x Glove Toss.

2 Meter:
**
**
Corner 61% Combo
http://www.youtube.com/watch?v=Z3J0VRve5i0
J. P x ( 2, :f: + 1, 4 ) x **EX Hell Spike **x J. P x :b: + 2 x **Ex Glove Toss **x 2 x **Hell Spike Close **x
( :f: + 4, 2, 1 ), Glove Toss.

3 Meter:

Corner 73% Combo:


**EX Deep Sleep **x J. P x ( :b: + 1, 2, :u: + 1 ) x **Nightmare Stance **+ 1 x Dash x ( :f: + 4, 2, 1 ) x **EX Hell Spike **x Back Dash x J. P x ( :f: + 4, 2, 1 ) x **Hell Spike Close **x ( :f: + 4, 2, 1 ) x EX Glove Toss.

** X-Ray:**

Midscreen 51% Combo:
http://www.youtube.com/watch?v=ibOV9koo0tE
[SIZE=15px]J. P x ( :b: + 1, 2, :u: + 1 ) x **Nightmare Stance **+ 1 x Dash x 4 x X-Ray[/SIZE]


#3

In the corner, possibly the dumbest and easiest combo ever for one meter.

(optional j.p), f+4, 2, 1, EX Hell Claw, dash back, jump forward, j.p, f+4, 2, 1, Hell Claw Close, f+4, 2, 1, Hell Claw Close.

Without the initial j.p, 61%
With, 63%.

Found by good ol’ me trying to see how much damage I could do by repeating the same combo lol


#4

Thanks for the input! I’ll stick it in the first post :slight_smile:


#5

jump punch, 2 F1 4, ex ground spike, jump punch, back 2, ex glove toss, 2, close ground spike, 4 2 1, glove toss - 61% corner combo


#6

More damage for the same combo I posted: replace the last Hell Spike Close with a Glove Toss. 62% without initial j.P, 65% with lol