ok i think kyo’s strongest CC is the mp uppercut cancel. if u do it from the start, i think u can get 7 or 8 hits, i don’t remember…
instead of the last mp uppercut, u can just do cr.hp into qcb, hcf p super. i dunno exactly the points (i’ll find out as soon as i get my DAMN joystick), but on full life, it wastes around 60% or a little more.
kyo’s mp uppercut gaurd crush might seem hard at first, but it’s pretty damn easy later on. if u block when i have full meter, and u can’t counter, then i’m gonna activate, and pretty much guard crush u. just remember, try to keep the same rhythm u start out with, not too slow, not too fast. but faster is better than slower, b/c if ur too slow, ur next uppercut might not come out, and u’ll just be in the air. if u do it too fast, ur qcfx2+p super will come out, which will leave u vulnerable, but not as much as what happens when u do it too slow.
once u get really good at it, try to know exactly which hit will guard crush. basically, while ur doing the uppercuts, just look ONLY at the opponent’s guard meter, until it’s about to crush, then take a quick glance at ur cc meter left. depending on how much meter u have, either do the ground combo, or start his anti air combo with whatever meter u have left, and end with super. with a little practice, u’ll get it down, i’ve almost got it down pretty good.
the kyo gaurd crush combo is relatively fast…heh