ok ima start with the positive aspects first:
1.air launcher and air combo can play serious mind pressure on an opponent your facing.
2.good range on attacks
3.shadow kick is a good anti air
4.air blade slicer(or whatever its called)can allow u to jump in on opponents with out worrying about getting hit out the air if u can hit the blade slicer correctly.
5.cross blade cutter wins all fireball battles(a nightmare to those damn shotokans)
6.has a few good bread and butter combos.
7.a special move for every situation.
8.his lightning upper is good for poke heavy characters because in the middle of their move their gettin swiped up into the air and attacked by a shadow kick
9.special moves have good priority
10.can win matches because of the element of surprise that noone plays with him so if you’re not predictable he can keep opponents guessing.
and now to the bad part folks
1.alot of his normals have low priority.
2.mk is used for embarrasing purposes only as it is a useless flashy "cool"kick.
3.level 1 kick supers priority is so low it can be stopped by a short jab.
4.requires excellent timing to be even slightly effective aganst others.
5.his roll is slow man im sorry it really is while not as slow as others its still slow.
6.his moves have a ridiculous recovery time.a missed shadow kick could mean your life.
7.most of his specials have to be used in a combo as the recovery time of them will get u mopped across the screen.
8.some of his normal attacks have a slow recovery also.
9.i would say he’s a definite masters player who can use his strenghths to outshine his weaknesses as this can be hard as hell for a new player.