Bunch of stuff from time in the lab. Ranges from punishes, to command grab setups, to crouch tech punishes.
Punishing meaty Psycho Punisher
Not a massive breakthrough, but something I got caught with recently after having my first ‘proper’ Bison match the other day. Seemed pretty dirty/clever and guaranteed to hit you the first time someone tries it on you. Quickly found a simple OS that deals with normal, crossup and whiffed Psycho Punisher. Just do a reversal roundhouse Chickenwing, it will have these results:
Meaty from the front - The Ultra whiffs, Fei Long hits with all three hits of Chickenwing, leading to any combo you want. Potential for around 50% punish.
Meaty crossup - Ultra is punished by roundhouse Flame Kick. Beats it clean.
Whiffed (for baiting) - Chickenwing comes out. Unless Bison is at fullscreen when he attempts this, the Chickenwing will still hit with at least the heel drop part and you get another free combo. If he is at fullscreen, Fei Long recovers and is still safe.
You can also buffer a Focus Cancel in with the input. This makes it so that if they do crossup, you FADC the Flame Kick and continue the combo with another Flame Kick, Chickenwing or Rekkashingeki, and it just doesn’t come out if it’s the other two scenarios.
Punishing Marseilles Roll
I think punishing this is absolutely key in the Abel match - you can’t let him get away with them - and the best/most damaging punish I have for this is to always react to it with roundhouse Chickenwing. The Chickenwing has a lot of active frame coverage and hitting with just one hit of it means a free combo, it makes sense to throw it out and not rely on waiting for him to finish the roll to punish. This also avoids any Roll > EX TT business and even if blocked puts Abel in a tricky situation.
Focus Crumple Reset
Sakura-style reset following a focus crumple. Probably best to do this after a lvl1 counter hit crumple or lvl2, mainly because of how much the ground combo is scaled after them.
Focus Crumple > pause > cr.short > Forward dash
You can change the timing on it to switch sides or not. Works midscreen and in the corner. Very ambiguous.
EX Tenshin Setups
EX Tenshin has the same range as Jab Tornado Throw (which is an increase), almost certain of it. Only difference is that the Tenshin has to connect with the lower part of the opponent’s hitbox, so characters that tend to lean forward it may whiff on, whereas Jab TT wouldn’t. Some new setups:
cr.short > cr.jab > EX Tenshin - Used to push you too far out of range if memory serves.
cr.forward > EX Tenshin - This probably worked before, but bizarre looking enough to work.
cr.short > cl.forward > EX Tenshin - If you properly link the first two normals as a one framer, the EX Tenshin will land. Not a combo, but can CH if linked right.
Whiff Close Jab Counter Hit Setups
I set the dummy (Ryu) on ALL BLOCK and was practicing links and finding EX Tenshin setups when I noticed that if you do cr.short > cl.jab, the dummy stands to block it. However, if you chain them together on the first possible frame, the cl.jab whiffs because the dummy can’t standing block it in time.
What this means is that you could probably use this as a CH setup on characters the st.jab would whiff on normally if they were hit with cr.short in their crouch stance. Here’s a couple I’d use:
cr.short > cl.jab (whiff) > cl.fierce xx Rekkaken
cr.short > cl.jab (whiff) > cr.strong (CH) > Rekkaken/Rekkashinken
cr.short > cl.jab (whiff) > cl.strong (CH) > Rekkashingeki - Beastly!
Bison Scissor Kick Pressure
There’s a few ways to deal with a blocked Scissor Kick that can generally put Fei Long back on the offensive. I’ll list the most common pressure options for Bison and Fei’s potential counters after the blocked light Scissor:
st.roundhouse/st.forward - Can be beaten out be cr.jab buffered into jab Rekka. This is safe if blocked as well. If you’ve buffered the jab Rekka in and if Bison delays the st.roundhouse, the Rekka becomes a st.jab and can beat the roundhouse but hugely dependant on how Bison has timed and spaced the st.roundhouse. You can also use cr.forward to go under the roundouse and forward, but it’s a bit risky as a followup short Scissor will go over it. Bit of a 50/50 guess.
walk back > cr.strong - Can be beaten out by st.fierce. I don’t see many Bisons do this but it’s deffo what I would do with Bison to fish for CHs. Bit like Balrog’s cr.strong, so I treat it the same.
Follow-up short Scissors - Same as st.roundouse really, jab into jab Rekka. Cr.jab can whiff if scissor was done from max range, with the OS’d st.jab possibly trading/beating the Scissor Kick.
I’ll not list the other options because they’re either unsafe for Bison or break the pressure loop and put Fei back to a neutral position. I wouldn’t recommend Chickenwing at all to get out of it - Bison’s normals even when delayed can stuff them.
Tenshin Crouch Tech Counter
Don’t have a definitive list of who this works on yet, but…
There are two scenarios that this can be done from - a meaty or a safe jump after a sweep/throw - which makes it difficult to escape. Works on hit or block to varying degrees.
Meaty cr.strong > EX Tenshin
The distance is more the reason it works than anything, as the initial frames of Tenshin can avoid certain lows (and highs for that matter, but still working on that), so anyone crouch teching or even delayed crouch teching can get snatched by it. Really doesn’t matter how fast their cr.short is, it’s more about the ground it covers that determines if the setup works on that particular character.
j.strong > cl.strong > EX Tenshin
Works the same as the above (with a 1 frame difference on block). Needs the jump-in to set up the correct amount of pushback.
Option Select Gekirinken
Meaty cr.short ~ Gekirinken
This is something to use against characters with slow starting, invincible reversals (Rufus, Bison, Balrog). The cr.short recovers in 8 frames, so you’re looking to hit with it’s last active frame ideally. If you buffer the Ultra in with the cr.short as an Option Select, the cr.short will whiff, their reversal will come out, and Gekirinken will counter.
There are others that I haven’t tested, but these are ones I know work.
EX Buffalo Headbutt
EX Messiah Kick
Honda Buttslam (all versions, but EX is difficult to time)
EX Burning Kick
Neutral Throw > Safe jump j.strong ~ Gekirinken
This works on the same priniciple, and can work on more of the cast with slightly faster reversals.