Quick backstory: I learned the basics. I played Akuma, and then also Q. I attempted to learn the basics of every character in order to know what to look for in actual matches. As soon as I learned Oro, I dropped Akuma and Q without any hesitation. Oro just “felt right,” if that makes any sense. I use Oro III because I’m just not skilled enough to pull off Oro II yet.
So, right. Landing a close Strong.
I just can’t do it in competitive play. Ever, really. Even if I get in punishment situations, I’ll usually get so psyched out that I’ll just throw out a Roundhouse. The only times I’m ever able to land close Strong are during stuns and whiffed Shoryukens.
I’ve watched plenty of videos. I’ve seen great Oro players land them right in front of me. I have most of Oro’s game down (kara throwing, wakeup, crossups, juggles, even basic charge partitioning). But I just flat-out can’t do it. If I jump-in Roundhouse and link, I don’t react quickly enough to start the Chicken combo. If I try to dash in and connect, I telegraph it too much and I either get blocked or tripped up. When I parry, I have the bad habit of just sticking out Roundhouse as punishment.
So, as a mediocre Oro player attempting to become a good one, I ask you:
How do you do it? What sort of tricks do you use to get your opponent to let you dash-in, or to get your opponent to jump-in empty, or to train yourself to react with Strong > QCF Forward every time you parry? How did you, personally, learn to do these things back when you started?
Any tips would be appreciated. Anything at all.
Do it for Oro.