So I figured now that the game has been out for quite a while it would be fun to discuss what buffs Laura could/should be getting in SFV. Seeing as how the yearly update is looming its head it would be a good idea to discuss what she needs to be a better character. I would like for her to be top 8 worthy but right now Mika is holding that spot as the go-to grappler. I will start off by saying that in no way do I believe she should get ALL of these buffs at the same time. At least ONE would make her stronger IMO.
The must haves
So at least one of these changes I feel MUST be given to Laura. Its what’s keeping her down and if she gets these I feel she will break into the upper echelon of the current top 8.
Thunder Clap (projectile) no longer disappears when Laura is hit.
For some stupid reason she is the ONLY character with a fireball that has this property. Why can every other fireball character trade with people while she can’t? They should act like all other projectiles and continue going regardless of whether or not Laura is hit. If this cannot be done for regular projectiles, then apply this to EX Thunder Clap. Again she has to burn meter to be more reliably safe.
**EX Bolt now has armor starting from frame 1. **
Her wakeup suffers heavily. She needs a way to get out safely. As a tradeoff this move doesn’t even always hit on wakeup, so its more of a get out of jail card that everyone seems to have in the top 8. Not only that but she is forced to blow meter for it. Fair trade.
**Volty Line (V-skill) is 100% throw invincible from start to finish and is airborne from a certain point until it ends. **
Here’s another headscratcher. She has a move where she is visually seen fully airborne doing a wheel kick as an overhead ala Abel’s wheel kick. Yet not only can she be thrown out of this mid move, she can also be swept out of it at any point. This is completely stupid. The funny part? She is still considered airborne if your CC her at a certain point during the move. Change this and make her airborne and unthrowable. No new frames of invincibility or anything, she should still be able to get crushed or hit out of it. But I’ve actually gotten THROWN out of this move in such a way that I traded where I hit the opponent then i just collapsed because he was in hitstun but managed to grab me. The move is super unsafe and super punishable. Either that or change the animation so she is seen rolling on the ground instead of being mid air.
And that’s it honestly from what I personally believe. She is a super strong character overall but these few things here is what she’s lacking that is keeping her from top 8 potential. Below I will list things that would be nice to have. Keep in mind that unlike the above which I feel she needs to be even considered top8, the adjustments below I feel are not necessary but would be nice to have in place of any of the above.
The nice to haves
Invincibility frames on HP Bolt starting from frame 3. **
Unlike the top 8, I don’t wanna make her too good. What I notice though is that unlike the top 8, her HP bolt which acts like a DP trades way too often for a move that is supposed to be a reliable anti-air. It would be cool if she could get some invincibility on it but not to the point where we could just mash it like you would Ryu or Ken. Putting invincibility on frame 3 would be similar to how her current EX bolt works. If you time it right you can still stuff it, as you should be able to. It takes no meter to use. Another option instead would be:
Using QCF MP+HP gives a fully invincible EX version of HP bolt.
Instead of buffing her regular HP Bolt, why not give her an invincibile version of it? Using QCF LP+MP would result in the current EX bolt we have now, an armored version of the MP bolt but faster. Using MP+HP instead would cause Laura to execute a HP version of the Bolt, also invincible. This way she could use this as a reliable tool for jumpins. It would still whiff grounded opponents as the current one does, only now its invincible and takes up 1 bar.
**Increase grab range of all versions of her Sunset Wheel **
You know whats sad? Other than Vega, every other character has a farther command grab than Laura. Laura is considered a command grappler, so why is it she has the second worst one in the game? Non-Saiyan Necalli beats her range. Its incredibly stupid. We should not have to rely on getting V-trigger to be just as effective as Necalli is on a normal basis. If this were to happen I’d say her regular throw ranges should be the same as Birdies normally and should be close to or equal the range of Mika’s throws in V-trigger mode.
So what do you guys think? What buffs do you think she needs? What I’ve suggested above are some realistic(ish) requests. Again giving her ALL of these would make her too good, but one or two would definitely make her much stronger than she currently is.