UPDATE: Announced Riven, Garen, and Warwick since the last update!
Hey Shoryuken, I’d like to introduce a game that we’ve been making for almost a year now. We call it League of Fighters.
League of Fighters is a League of Legends fan project using the FM2K engine (My Little Pony: Fighting is Magic, Pokemon Type Wild, Vanguard Princess) to bring LoL characters into a 2D fighting game.
The game’s mechanics are very similar to the LoL which makes for a really interesting fighting game. Each special attack has its own cooldown just like in the game! You can choose your own summoner spell when you select a character (we only show 3 in the trailer but we’re planning many more). We use simpler controls for the inputs for special attacks so it still feels good on anything from a keyboard to a stick.
Down the line we’ll even be adding an Assist system (similar to Marvel vs Capcom 1) where you can call your favorite champions for a gank to help you out! Even if a champion may not be exactly suitable for a fighter (like Kogmaw) they’ll still be able to make it in the game with this Call for Gank feature.
Groundbounces, Wallbounces, air combos and just long combos in general, the game is designed for the competitive fighter in mind. I love the FGC and the mantra I had while designing this game is “simple but deep.” A game that anyone can play even if they haven’t touched a fighter before, but with enough tech skill a competitive player could enjoy training mode for hours. I don’t think we’ve reached that point just yet but someday we may. And with balance patches + new champions being released every couple of months after the game’s release, hopefully it will keep the game fresh!