Shoto Whiff s.LK Secrets Revealed!
Ever wonder why Ryu, Ken, and Akuma players throw out [media=youtube]lOk_6mkwu9c]random light kicks during tense matches? I’ve seen this question come up on several forums and thought i’d try my hand at explaining it. In fact, the underlying concept of misdirection is actually what [url=http://sonichurricane.com/?p=1334[/media] was about.
Whiffing s.LK is a fake, but it’s not meant to bait jumps. Nobody’s going to jump at you because you’re whiffing s.LK; that would be ridiculous. What causes opponents to jump are the fireball patterns you set to manipulate them. They jump because they think a fireball is coming.
Now here’s the key. They’re only going to jump if they feel pressured on the ground. You’ll never make this happen by standing around. You have to throw those fireballs - enough of them to get in their head. It’s risky but you won’t get anywhere without following through on your gameplan.
But even on your best day, you’re going to guess wrong sometimes. You’re going to stop throwing fireballs expecting them to jump, and they won’t jump, and you’ll end up standing around looking indecisive. That lets them off the hook mentally. It gives them a chance to take a breath and regain composure. Obviously you don’t want that.
That’s where whiffing s.LK comes in. It makes you look like you’re doing something even when you’re doing nothing. It doesn’t maintain real momentum the way throwing a fireball would, but it does sustain psychological momentum in those spots where you think throwing a fireball might get you killed.