Ghost Rider’s j.H is like his worst chain normal it does absolutely nothing worth mentioning except being a crappy anti-air that doesn’t have a hitbox you’d dream of.
My idea would be to give j.H a soft knockdown property that can be used 2 times at most until hit-scaling comes in.
This would give GR a decent option for his combos and a practical use for j.H.
For example a BnB could instead become.
s.H,s.H,DP.L,s.S j.M,j.M,j.H falls from soft knockdown and Ghost Rider falls down with the opponent in the Soft-knockdown state so then u can began whatever exciting combo you want.
if it doesnt get the soft-knockdown property during air-magic series it can atleast offer Ghost Rider the option of landing that hit in the air he needs to begin a nice damaging combo.